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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/GN0lvAAg"] [Date "2020.01.08"] [Round "-"] [White "arimakat"] [Black "Ogul1"] [Result "1-0"] [GameId "GN0lvAAg"] [UTCDate "2020.01.08"] [UTCTime "19:05:02"] [WhiteElo "2369"] [BlackElo "2379"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-7"] [WhiteTitle "FM"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 1.75] } 1... Nc6?? { (1.75 → 5.09) Blunder. b5 was best. } { [%eval 5.09] } (1... b5) 2. Ba6 { [%eval 3.1] } 2... bxa6 { [%eval 3.91] } 3. Qh5? { (3.91 → 1.82) Mistake. b4 was best. } { [%eval 1.82] } (3. b4 Nxb4) 3... Nd4?? { (1.82 → 4.67) Blunder. Rb8 was best. } { [%eval 4.67] } (3... Rb8 4. Qxh7) 4. exd4 { [%eval 4.61] } 4... Rb8 { [%eval 4.77] } 5. Qxh7 { [%eval 3.97] } 5... Rxh7?? { (3.97 → Mate in 16) Checkmate is now unavoidable. Rxb2 was best. } { [%eval #16] } (5... Rxb2 6. Bxb2) 6. b4 { [%eval #16] } 6... Rxb4 { [%eval #15] } 7. Na3 { [%eval #15] } 7... Rxd4 { [%eval #14] } 8. Nb5 { [%eval #14] } 8... axb5 { [%eval #11] } 9. c4 { [%eval #11] } 9... Rxh2 { [%eval #10] } 10. Rxh2 { [%eval #12] } 10... Rxd2 { [%eval #11] } 11. Bxd2?? { (Mate in 11 → 4.62) Lost forced checkmate sequence. Kxd2 was best. } { [%eval 4.62] } (11. Kxd2 bxc4 12. Rh6 gxh6 13. Kd3 cxd3 14. Bxh6 Bxh6 15. f4 Bxf4 16. g3 Bxg3 17. Re1 Bxe1) 11... bxc4 { [%eval 4.5] } 12. Bh6?? { (4.50 → 2.04) Blunder. Ba5 was best. } { [%eval 2.04] } (12. Ba5) 12... Nxh6? { (2.04 → 3.46) Mistake. gxh6 was best. } { [%eval 3.46] } (12... gxh6) 13. Rxh6 { [%eval 3.0] } 13... gxh6 { [%eval 3.25] } 14. Nh3 { [%eval 3.28] } 14... Ba6 { [%eval 3.62] } 15. Ng5?? { (3.62 → -1.83) Blunder. Ke2 was best. } { [%eval -1.83] } (15. Ke2 c5) 15... hxg5 { [%eval -1.22] } 16. f4?! { (-1.22 → -2.04) Inaccuracy. g4 was best. } { [%eval -2.04] } (16. g4 Bg7) 16... gxf4 { [%eval -0.25] } 17. g3?? { (-0.25 → -2.50) Blunder. Kf2 was best. } { [%eval -2.5] } (17. Kf2 f3) 17... fxg3 { [%eval -1.75] } 18. Kf2?? { (-1.75 → Mate in 15) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-15] } (18. Kf1 g2) 18... gxf2 { [%eval #-15] } 19. Rg1 { [%eval #-14] } 19... fxg1=R { [%eval #-14] } 20. a4 { [%eval #-12] } 20... Bb5 { [%eval #-12] } 21. axb5 { [%eval #-11] } 21... a6 { [%eval #-11] } 22. bxa6 { [%eval #-10] } 22... f5 { [%eval #-10] } 23. a7 { [%eval #-9] } 23... Qb8 { [%eval #-9] } 24. axb8=N { [%eval #-7] } 24... Kf7 { [%eval #-7] } 25. Nxd7 { [%eval #-6] } 25... Kg6 { [%eval #-6] } 26. Nxf8 { [%eval #-5] } 26... Rd1 { [%eval #-5] } 27. Nxg6 { [%eval #-4] } 27... c3 { [%eval #-9] } 28. Nxe7 { [%eval #-8] } 28... Rd7?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rd6 was best. } { [%eval #10] } (28... Rd6 29. Nxf5 c5 30. Nxd6 c4 31. Nxc4 c2 32. Ne5 c1=B 33. Nd7 Bd2 34. Nb6 Be3 35. Nc4) 29. Nxf5 { [%eval #10] } 29... Re7 { [%eval #9] } 30. Nxe7 { [%eval #9] } 30... c6 { [%eval #4] } 31. Nxc6 { [%eval #4] } 31... c2 { [%eval #3] } 32. Nb4 { [%eval #3] } 32... c1=B { [%eval #2] } 33. Na2 { [%eval #2] } 33... Bb2 { [%eval #1] } 34. Nc1 { [%eval #1] } 34... Bxc1# { Game ends by variant rule. } 1-0