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[Event "rated rapid game"] [Site "https://adjva4.dpdns.org/GA7Lqi1d"] [Date "2025.09.03"] [Round "-"] [White "saha1317"] [Black "Kopperfield"] [Result "0-1"] [GameId "GA7Lqi1d"] [UTCDate "2025.09.03"] [UTCTime "14:20:54"] [WhiteElo "1149"] [BlackElo "1170"] [WhiteRatingDiff "-36"] [BlackRatingDiff "+34"] [Variant "Standard"] [TimeControl "900+10"] [ECO "C20"] [Opening "King's Pawn Game: Leonardis Variation"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. d3 { [%eval 0.0] } { C20 King's Pawn Game: Leonardis Variation } 2... Nc6 { [%eval 0.0] } 3. Be2 { [%eval -0.32] } 3... h6 { [%eval 0.01] } 4. Nf3 { [%eval 0.09] } 4... Nf6 { [%eval 0.0] } 5. O-O { [%eval 0.04] } 5... Bc5?! { (0.04 → 0.69) Inaccuracy. d5 was best. } { [%eval 0.69] } (5... d5 6. exd5 Qxd5 7. Nc3 Qd8 8. Be3 Be7 9. d4 exd4 10. Nxd4) 6. Nc3 { [%eval 0.26] } 6... O-O { [%eval 0.35] } 7. Kh1?! { (0.35 → -0.27) Inaccuracy. Nxe5 was best. } { [%eval -0.27] } (7. Nxe5 Nxe5 8. d4 Bd6 9. f4 Nc6 10. e5 Bb4 11. d5 Bxc3) 7... d6 { [%eval -0.06] } 8. b3 { [%eval -0.54] } 8... a6 { [%eval -0.43] } 9. Rb1 { [%eval -0.63] } 9... Re8 { [%eval -0.64] } 10. Kg1 { [%eval -0.79] } 10... Nd4 { [%eval -0.46] } 11. Nxd4 { [%eval -0.45] } 11... Bxd4 { [%eval -0.38] } 12. Na4 { [%eval -0.87] } 12... b5 { [%eval -0.92] } 13. Nb2 { [%eval -1.26] } 13... Bb7 { [%eval -0.91] } 14. Bf3 { [%eval -1.36] } 14... Qd7?! { (-1.36 → -0.59) Inaccuracy. d5 was best. } { [%eval -0.59] } (14... d5 15. Qe1 Qd6 16. c3 Bb6 17. a4 dxe4 18. dxe4 Qe6 19. b4 c5 20. Qe2) 15. Kh1?! { (-0.59 → -1.63) Inaccuracy. c4 was best. } { [%eval -1.63] } (15. c4) 15... Qe6?! { (-1.63 → -0.75) Inaccuracy. d5 was best. } { [%eval -0.75] } (15... d5) 16. Kg1?! { (-0.75 → -1.58) Inaccuracy. c4 was best. } { [%eval -1.58] } (16. c4 c6) 16... Bc8?! { (-1.58 → -0.52) Inaccuracy. d5 was best. } { [%eval -0.52] } (16... d5 17. Qe2 Rad8 18. c4 dxe4 19. dxe4 Qc6 20. Re1 Bc3 21. Rd1 Nxe4 22. cxb5) 17. Kh1 { [%eval -0.92] } 17... Qe7 { [%eval -0.86] } 18. Kg1 { [%eval -1.05] } 18... Be6 { [%eval -0.95] } 19. Kh1 { [%eval -1.44] } 19... Qd7 { [%eval -0.91] } 20. Kg1 { [%eval -1.07] } 20... Bg4?! { (-1.07 → -0.39) Inaccuracy. d5 was best. } { [%eval -0.39] } (20... d5 21. Qe2) 21. Bxg4 { [%eval -0.36] } 21... Qxg4 { [%eval -0.2] } 22. Qxg4 { [%eval -0.25] } 22... Nxg4 { [%eval -0.23] } 23. Bd2 { [%eval -0.23] } 23... Re6 { [%eval -0.08] } 24. Kh1?? { (-0.08 → -4.33) Blunder. Nd1 was best. } { [%eval -4.33] } (24. Nd1) 24... Nxf2+ { [%eval -4.23] } 25. Kg1? { (-4.23 → -7.31) Mistake. Rxf2 was best. } { [%eval -7.31] } (25. Rxf2 Bxf2 26. Nd1 Bd4 27. Ne3 Bxe3 28. Bxe3 h5 29. Kg1 f6 30. Kf2 Kf7) 25... Nxe4+ { [%eval -7.42] } 26. Kh1 { [%eval -7.83] } 26... Nxd2 { [%eval -7.85] } 27. Nd1 { [%eval -8.61] } 27... Nxf1 { [%eval -8.46] } 28. Nb2 { [%eval -9.45] } 28... Rf6 { [%eval -9.46] } 29. h3 { [%eval -9.84] } 29... Nd2 { [%eval -9.85] } 30. Rd1 { [%eval -9.86] } 30... Nf1 { [%eval -9.53] } 31. Rb1 { [%eval -9.63] } 31... Nd2 { [%eval -9.6] } 32. Rd1 { [%eval -9.03] } 32... Bxb2 { [%eval -8.99] } 33. Rxd2 { [%eval -9.05] } 33... Re8 { [%eval -8.87] } 34. b4 { [%eval -9.31] } 34... Bc3 { [%eval -9.15] } 35. Rd1 { [%eval -9.45] } 35... Bxb4 { [%eval -9.16] } 36. Rb1 { [%eval -9.21] } 36... Bc3 { [%eval -9.41] } 37. Rb3 { [%eval -9.14] } 37... Bd2 { [%eval -9.11] } 38. c3? { (-9.11 → Mate in 14) Checkmate is now unavoidable. g4 was best. } { [%eval #-14] } (38. g4 d5 39. h4 Rf4 40. Kg2 Rxg4+ 41. Kf1 Kh7 42. c4 Rf4+ 43. Ke2 dxc4) 38... e4 { [%eval -18.19] } 39. dxe4?! { (-18.19 → Mate in 11) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-11] } (39. Rb1 e3) 39... Rxe4?! { (Mate in 11 → -10.24) Lost forced checkmate sequence. Rf1+ was best. } { [%eval -10.24] } (39... Rf1+ 40. Kh2 Rxe4 41. Rb2 Re2 42. Rxd2 Rxd2 43. h4 h5 44. Kg3 Rff2 45. a3) 40. a3?! { (-10.24 → Mate in 3) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-3] } (40. Rb1 Kh7 41. Rg1 Re2 42. h4 h5 43. Kh2 Rff2 44. a4 bxa4 45. Kh3 Bxc3) 40... Re1+ { [%eval #-5] } 41. Kh2 { [%eval #-5] } 41... Rf2 { [%eval #-8] } 42. Kg3 { [%eval #-14] } 42... Rfe2?! { (Mate in 14 → -10.06) Lost forced checkmate sequence. Rff1 was best. } { [%eval -10.06] } (42... Rff1 43. c4 bxc4 44. Rf3 Kh7 45. h4 c3 46. Rd3 c2 47. Kh3 c1=Q 48. Rb3) 43. a4 { [%eval -9.91] } 43... Re3+ { [%eval -9.37] } 44. Kf4? { (-9.37 → Mate in 3) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-3] } (44. Kf2 R1e2+ 45. Kf1 bxa4 46. Ra3 Re1+ 47. Kf2 Re4 48. Ra2 R1e2+ 49. Kf1 g5) 44... Rxc3+ { [%eval #-2] } 45. Kg4 { [%eval #-2] } 45... Rxb3 { [%eval #-3] } 46. axb5 { [%eval #-2] } 46... Rxb5 { [%eval #-5] } 47. g3 { [%eval #-4] } 47... a5 { [%eval #-5] } 48. h4 { [%eval #-5] } 48... h5+ { [%eval #-4] } 49. Kh3 { [%eval #-2] } 49... g6 { [%eval #-4] } 50. g4 { [%eval #-3] } 50... Bc3 { [%eval #-5] } 51. gxh5 { [%eval #-4] } 51... gxh5 { [%eval #-4] } 52. Kg3 { [%eval #-4] } 52... Be5+ { [%eval #-4] } 53. Kf2 { [%eval #-4] } 53... Ra1 { [%eval #-3] } 54. Kf3 { [%eval #-3] } 54... Rb4 { [%eval #-3] } 55. Ke2 { [%eval #-3] } 55... Ra3 { [%eval #-2] } 56. Kd2 { [%eval #-2] } 56... Rh3 { [%eval #-2] } 57. Ke2 { [%eval #-2] } 57... Rb2+ { [%eval #-1] } 58. Kd1 { [%eval #-1] } 58... Rh1# { Black wins by checkmate. } 0-1