FEN
[Event "rated blitz game"]
[Site "https://adjva4.dpdns.org/Fip0IpB0"]
[Date "2026.03.20"]
[Round "-"]
[White "InvisibleGuest2023"]
[Black "winx_m"]
[Result "0-1"]
[GameId "Fip0IpB0"]
[UTCDate "2026.03.20"]
[UTCTime "11:50:26"]
[WhiteElo "2873"]
[BlackElo "2899"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+6"]
[Variant "Standard"]
[TimeControl "180+0"]
[ECO "C47"]
[Opening "Four Knights Game: Scotch Variation Accepted, Main Line"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.22] } 3. Nc3 { [%eval 0.06] } 3... Nf6 { [%eval 0.07] } 4. d4 { [%eval 0.06] } 4... exd4 { [%eval 0.09] } 5. Nxd4 { [%eval 0.06] } 5... Bb4 { [%eval 0.06] } 6. Nxc6 { [%eval 0.07] } 6... bxc6 { [%eval 0.08] } 7. Bd3 { [%eval 0.0] } 7... O-O { [%eval 0.07] } 8. O-O { [%eval 0.16] } 8... d5 { [%eval 0.13] } 9. exd5 { [%eval 0.12] } { C47 Four Knights Game: Scotch Variation Accepted, Main Line } 9... cxd5 { [%eval 0.13] } 10. h3 { [%eval 0.12] } 10... c6 { [%eval 0.1] } 11. Qf3 { [%eval 0.11] } 11... Bd6 { [%eval 0.12] } 12. Re1 { [%eval 0.14] } 12... Nd7 { [%eval 0.2] } 13. Bf4 { [%eval 0.17] } 13... Bxf4 { [%eval 0.36] } 14. Qxf4 { [%eval 0.32] } 14... Qf6 { [%eval 0.48] } 15. Qxf6 { [%eval 0.26] } 15... Nxf6 { [%eval 0.21] } 16. Na4 { [%eval 0.24] } 16... Be6 { [%eval 0.24] } 17. Nc5 { [%eval 0.26] } 17... Rfe8 { [%eval 0.24] } 18. f3 { [%eval 0.24] } 18... Kf8 { [%eval 0.21] } 19. Kf2 { [%eval 0.15] } 19... h6 { [%eval 0.33] } 20. Re3 { [%eval 0.34] } 20... Bd7 { [%eval 0.37] } 21. Rae1 { [%eval 0.2] } 21... Rxe3 { [%eval 0.39] } 22. Rxe3 { [%eval 0.21] } 22... Re8 { [%eval 0.27] } 23. Rxe8+ { [%eval 0.17] } 23... Kxe8 { [%eval 0.2] } 24. Ke3 { [%eval 0.21] } 24... Ke7 { [%eval 0.24] } 25. b4 { [%eval 0.26] } 25... Kd6 { [%eval 0.31] } 26. h4 { [%eval 0.1] } 26... Bc8 { [%eval 0.15] } 27. Kd4 { [%eval 0.0] } 27... Nh5 { [%eval 0.02] } 28. c4 { [%eval 0.0] } 28... Nf4 { [%eval 0.0] } 29. g3 { [%eval 0.0] } 29... Nh5 { [%eval 0.0] } 30. g4 { [%eval 0.0] } 30... Nf4 { [%eval 0.0] } 31. cxd5 { [%eval 0.0] } 31... cxd5 { [%eval 0.0] } 32. a4 { [%eval 0.0] } 32... g6 { [%eval 0.0] } 33. a5 { [%eval 0.0] } 33... Ng2 { [%eval 0.0] } 34. h5 { [%eval 0.0] } 34... gxh5 { [%eval 0.0] } 35. gxh5 { [%eval 0.0] } 35... Nf4 { [%eval 0.0] } 36. b5 { [%eval -0.04] } 36... Nxh5 { [%eval -0.11] } 37. a6?? { (-0.11 → -2.74) Blunder. b6 was best. } { [%eval -2.74] } (37. b6) 37... Ng7 { [%eval -2.66] } 38. Na4?! { (-2.66 → -3.71) Inaccuracy. f4 was best. } { [%eval -3.71] } (38. f4 h5 39. Nb3 Ne6+ 40. Ke3 Nc5 41. Na5 Kc7 42. Bh7 h4 43. Bg8 Be6) 38... Ne6+ { [%eval -3.57] } 39. Kc3 { [%eval -4.0] } 39... Nc5 { [%eval -3.22] } 40. Nb2 { [%eval -3.23] } 40... h5 { [%eval -3.07] } 41. b6 { [%eval -3.17] } 41... axb6 { [%eval -3.08] } 42. a7 { [%eval -3.0] } 42... Bb7 { [%eval -3.02] } 43. Bf5 { [%eval -3.24] } 43... Ke5 { [%eval -3.15] } 44. Bc8 { [%eval -3.26] } 44... Ba8 { [%eval -3.34] } 45. Kb4 { [%eval -4.04] } 45... Kd6 { [%eval -3.95] } 46. Bh3 { [%eval -3.89] } 46... h4 { [%eval -3.6] } 47. Nd1 { [%eval -4.23] } 47... Nd3+ { [%eval -4.18] } 48. Kb5 { [%eval -4.59] } 48... Kc7 { [%eval -4.57] } 49. Ne3?? { (-4.57 → Mate in 2) Checkmate is now unavoidable. Ka4 was best. } { [%eval #-2] } (49. Ka4 Bc6+ 50. Kb3 Nf4 51. Bf1 Kb7 52. Ne3 Kxa7 53. Nf5 h3 54. Bxh3 Nxh3) 49... Nf4?? { (Mate in 2 → -4.32) Lost forced checkmate sequence. Bc6+ was best. } { [%eval -4.32] } (49... Bc6+ 50. Ka6 Nc5#) 50. Bg4 { [%eval -4.29] } 50... Bc6+ { [%eval -4.04] } 51. Ka6?! { (-4.04 → -6.09) Inaccuracy. Kb4 was best. } { [%eval -6.09] } (51. Kb4 h3 52. Nf1 d4 53. Kc4 d3 54. Bxh3 b5+ 55. Kd4 Nxh3 56. Kxd3 Kb6) 51... Bb7+?! { (-6.09 → -4.20) Inaccuracy. Nd3 was best. } { [%eval -4.2] } (51... Nd3 52. a8=Q Bxa8 53. Nc2 Bb7+ 54. Kb5 Bc6+ 55. Ka6 Ba4 56. Na3 Nf4 57. Nb1) 52. Kb5 { [%eval -4.38] } 52... h3 { [%eval -4.37] } 53. Nf1 { [%eval -4.38] } 53... Bc6+ { [%eval -4.19] } 54. Ka6?! { (-4.19 → -5.81) Inaccuracy. Kb4 was best. } { [%eval -5.81] } (54. Kb4 d4 55. Kc4 d3 56. Bxh3 Nxh3 57. Kxd3 Kb7 58. Kd4 Bxf3 59. Nd2 Be2) 54... d4 { [%eval -5.71] } 55. Ng3 { [%eval -7.41] } 55... d3 { [%eval -7.38] } 56. Bf5 { [%eval -9.12] } 56... d2 { [%eval -8.32] } 57. Bc2 { [%eval -7.37] } 57... h2 { [%eval -7.2] } 58. Nh1 { [%eval -10.38] } 58... Bxf3 { [%eval -9.71] } 59. Nf2? { (-9.71 → Mate in 7) Checkmate is now unavoidable. Kb5 was best. } { [%eval #-7] } (59. Kb5 Bxh1 60. Kc4 Bc6 61. a8=Q Bxa8 62. Kd4 h1=Q 63. Ke5 Qa1+ 64. Kf5 Nd5) 59... Nd3?! { (Mate in 7 → -10.13) Lost forced checkmate sequence. Be2+ was best. } { [%eval -10.13] } (59... Be2+ 60. Nd3 h1=Q 61. Kb5 Nxd3 62. Bxd3 d1=Q 63. Kb4 Qhe1+ 64. Ka3 Qxd3+ 65. Kb2) 60. Bxd3 { [%eval -12.09] } 60... d1=Q { [%eval -10.94] } 61. Ne4?! { (-10.94 → Mate in 1) Checkmate is now unavoidable. Nxd1 was best. } { [%eval #-1] } (61. Nxd1 h1=Q) 61... Qa4# { Black wins by checkmate. } 0-1