FEN
[Event "Bullet Antichess Arena"]
[Site "https://adjva4.dpdns.org/FMYtJfgW"]
[Date "2026.04.24"]
[Round "-"]
[White "MaxiM_SD"]
[Black "zermer"]
[Result "0-1"]
[GameId "FMYtJfgW"]
[UTCDate "2026.04.24"]
[UTCTime "04:39:27"]
[WhiteElo "1597"]
[BlackElo "1700"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+4"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... h5?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 5.61] } 3... Kxd7?! { (5.61 → 9.22) Inaccuracy. Qxd7 was best. } { [%eval 9.22] } (3... Qxd7 4. Qxh5 Rxh5 5. c4 Rxh2 6. Rxh2 Qxd2 7. Nxd2 Bh3 8. Rxh3) 4. Qxh5 { [%eval 7.71] } 4... Rxh5 { [%eval 8.25] } 5. Nh3?? { (8.25 → -0.43) Blunder. a4 was best. } { [%eval -0.43] } (5. a4 Rxh2 6. Rxh2 c6 7. e4 Qa5 8. e5 Qxa4 9. Rxa4 a6) 5... Rxh3 { [%eval -0.55] } 6. gxh3 { [%eval -0.4] } 6... Nh6?! { (-0.40 → 0.15) Inaccuracy. c5 was best. } { [%eval 0.15] } (6... c5 7. c4 Qb6 8. Nc3 Qxb2 9. Bxb2 a5 10. a4 Nf6 11. Nb1) 7. h4?? { (0.15 → Mate in 13) Checkmate is now unavoidable. e4 was best. } { [%eval #-13] } (7. e4 Ng8 8. e5 Qe8 9. c4 f5 10. exf6 gxf6 11. a4 Ke6) 7... g5 { [%eval #-13] } 8. hxg5 { [%eval #-12] } 8... Ng4?? { (Mate in 12 → 2.22) Lost forced checkmate sequence. Bg7 was best. } { [%eval 2.22] } (8... Bg7 9. gxh6 Bxb2 10. Bxb2 e5 11. Bxe5 Qg5 12. Bxc7 Qxh6 13. Bxb8 Rxb8 14. h3) 9. g6?! { (2.22 → 1.17) Inaccuracy. e4 was best. } { [%eval 1.17] } (9. e4 Nxf2 10. Kxf2 Kd6 11. e5 Kxe5 12. b4 Qxd2 13. Nxd2 Kd6 14. Nb1 Bh6) 9... fxg6 { [%eval 1.21] } 10. Kd1?? { (1.21 → Mate in 10) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-10] } (10. Rf1 Nxe3 11. dxe3 Ke6 12. Bd2 Qxd2 13. Nxd2 Nd7 14. Ke2 Nf6 15. Ne4 Nxe4) 10... Nxh2 { [%eval #-10] } 11. Rxh2 { [%eval #-9] } 11... Bh6 { [%eval #-9] } 12. Rxh6 { [%eval #-8] } 12... e5 { [%eval #-8] } 13. Rxg6 { [%eval #-7] } 13... Qg8 { [%eval #-7] } 14. Rxg8 { [%eval #-6] } 14... Kd8 { [%eval #-6] } 15. Rxd8 { [%eval #-5] } 15... a5 { [%eval #-5] } 16. Rxc8 { [%eval #-4] } 16... Ra6 { [%eval #-4] } 17. Rxc7 { [%eval #-3] } 17... Ra7 { [%eval #-3] } 18. Rxa7 { [%eval #-2] } 18... Na6 { [%eval #-2] } 19. Rxa6 { [%eval #-1] } 19... a4 { [%eval #-2] } 20. Rxa4 { [%eval #-1] } 20... e4 { [%eval #-1] } 21. Rxe4# { Game ends by variant rule. } 0-1
