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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/FDb9jKiO"] [Date "2023.08.10"] [Round "-"] [White "q11"] [Black "Ludo_Vikk"] [Result "1-0"] [GameId "FDb9jKiO"] [UTCDate "2023.08.10"] [UTCTime "12:07:38"] [WhiteElo "2049"] [BlackElo "1907"] [WhiteRatingDiff "+4"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. g3 { [%eval 0.0] } 1... b6 { [%eval 0.25] } 2. b3 { [%eval 0.97] } 2... g6 { [%eval 0.34] } 3. Nh3 { [%eval 0.13] } 3... g5 { [%eval 0.5] } 4. Nxg5 { [%eval 0.89] } 4... Bg7?? { (0.89 → Mate in 15) Checkmate is now unavoidable. h6 was best. } { [%eval #15] } (4... h6 5. Nxf7 Kxf7 6. g4 h5 7. gxh5 Rxh5 8. Bh3 Rxh3 9. Rg1) 5. Nxf7 { [%eval #21] } 5... Bxa1 { [%eval #20] } 6. Nxd8 { [%eval #20] } 6... Kxd8 { [%eval #19] } 7. Bb2 { [%eval #19] } 7... Bxb2 { [%eval #18] } 8. Na3 { [%eval #18] } 8... Bxa3 { [%eval #17] } 9. b4 { [%eval #17] } 9... Bxb4 { [%eval #16] } 10. Qa1 { [%eval #16] } 10... Bxd2 { [%eval #15] } 11. Qxh8 { [%eval #15] } 11... Bxe1 { [%eval #14] } 12. Qxh7?? { (Mate in 14 → -0.82) Lost forced checkmate sequence. Qxg8 was best. } { [%eval -0.82] } (12. Qxg8 Bxf2 13. Qxd8 Bxg3 14. Qxc7 Bxh2 15. Qxb6 axb6 16. Rxh2 Rxa2 17. Rxh7 Rxc2 18. Rxe7 Rxe2) 12... Bxf2 { [%eval -1.01] } 13. Qxg8 { [%eval -0.04] } 13... Bxg3 { [%eval -0.74] } 14. Qxd8 { [%eval -0.78] } 14... Bxh2 { [%eval -0.99] } 15. Qxc7?? { (-0.99 → -3.52) Blunder. Qxc8 was best. } { [%eval -3.52] } (15. Qxc8 Be5) 15... Bxc7 { [%eval -4.37] } 16. Rh2 { [%eval -3.13] } 16... Bxh2 { [%eval -3.89] } 17. a4 { [%eval -4.87] } 17... b5 { [%eval -5.03] } 18. axb5 { [%eval #-14] } 18... Ba6?? { (Mate in 14 → -0.14) Lost forced checkmate sequence. a6 was best. } { [%eval -0.14] } (18... a6 19. bxa6 Nxa6 20. c3 d6 21. c4 d5 22. cxd5 e6 23. dxe6 Bxe6 24. Bh3 Bxh3 25. e3) 19. bxa6 { [%eval -0.08] } 19... Nxa6 { [%eval -0.35] } 20. Bg2?! { (-0.35 → -1.38) Inaccuracy. e4 was best. } { [%eval -1.38] } (20. e4) 20... Nc5?! { (-1.38 → -0.27) Inaccuracy. Nc7 was best. } { [%eval -0.27] } (20... Nc7 21. Bxa8) 21. Bxa8 { [%eval #-20] } 21... d5 { [%eval #-22] } 22. Bxd5 { [%eval #-20] } 22... Ne6?? { (Mate in 20 → 0.00) Lost forced checkmate sequence. e6 was best. } { [%eval 0.0] } (22... e6 23. Bxe6 Nxe6 24. c4 Ng7 25. c5 a5 26. e4 Nf5 27. exf5 a4 28. c6 a3 29. f6) 23. Bxe6 { [%eval 0.0] } 23... a5 { [%eval 0.0] } 24. e4 { [%eval 0.0] } 24... Bg1 { [%eval 0.0] } 25. c4 { [%eval 0.0] } 25... a4?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Bc5 was best. } { [%eval #4] } (25... Bc5 26. Bd7 a4 27. Bxa4 e5 28. Bc6 Be7 29. c5 Bxc5 30. Ba4 Be7 31. Bb3 Bd8 32. Ba4) 26. c5 { [%eval #4] } 26... Bxc5 { [%eval #3] } 27. Bb3 { [%eval #3] } 27... axb3 { [%eval #2] } 28. e5 { [%eval #2] } 28... Bd6 { [%eval #1] } 29. exd6 { [%eval #1] } 29... exd6# { Game ends by variant rule. } 1-0