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[Event "rated rapid game"] [Site "https://adjva4.dpdns.org/FBeekRLn"] [Date "2026.04.27"] [Round "-"] [White "EWarlorx"] [Black "mourado"] [Result "0-1"] [GameId "FBeekRLn"] [UTCDate "2026.04.27"] [UTCTime "06:29:47"] [WhiteElo "964"] [BlackElo "955"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+14"] [Variant "Standard"] [TimeControl "600+5"] [ECO "C50"] [Opening "Italian Game: Anti-Fried Liver Defense"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.22] } 3. Bc4 { [%eval 0.07] } 3... h6 { [%eval 0.56] } { C50 Italian Game: Anti-Fried Liver Defense } 4. d3 { [%eval 0.25] } 4... Bc5 { [%eval 0.31] } 5. Nc3 { [%eval 0.09] } 5... Bd4?! { (0.09 → 0.94) Inaccuracy. Nf6 was best. } { [%eval 0.94] } (5... Nf6 6. O-O O-O 7. a3 Re8 8. h3 Nd4 9. Nd5 c6 10. Nxf6+) 6. Nd5 { [%eval 0.63] } 6... d6 { [%eval 0.67] } 7. Nxd4 { [%eval 0.48] } 7... exd4?! { (0.48 → 1.15) Inaccuracy. Nxd4 was best. } { [%eval 1.15] } (7... Nxd4 8. c3 Ne6 9. d4 c6 10. Ne3 exd4 11. cxd4 Nf6 12. d5) 8. Bf4 { [%eval 0.69] } 8... g5 { [%eval 1.23] } 9. Bg3 { [%eval 1.41] } 9... Be6 { [%eval 1.92] } 10. Nxc7+?? { (1.92 → -2.52) Blunder. f4 was best. } { [%eval -2.52] } (10. f4 gxf4 11. Bxf4 Qd7 12. O-O O-O-O 13. Qd2 Kb8 14. Bb5 a6 15. Ba4 Nge7) 10... Qxc7 { [%eval -2.53] } 11. Bxe6 { [%eval -2.89] } 11... Qe7?? { (-2.89 → 3.04) Blunder. fxe6 was best. } { [%eval 3.04] } (11... fxe6 12. h4 gxh4 13. Bxh4 Qg7 14. c3 Nge7 15. Qb3 dxc3 16. bxc3 d5 17. Rh3) 12. Bd5 { [%eval 3.02] } 12... Nf6 { [%eval 3.07] } 13. Bxc6+ { [%eval 2.97] } 13... bxc6 { [%eval 3.09] } 14. O-O { [%eval 3.06] } 14... O-O { [%eval 3.22] } 15. Re1 { [%eval 2.66] } 15... d5 { [%eval 3.02] } 16. Qe2? { (3.02 → 1.68) Mistake. exd5 was best. } { [%eval 1.68] } (16. exd5 Qc5 17. d6 Rae8 18. Qd2 Nh5 19. Rxe8 Rxe8 20. Re1 Rd8 21. Re5 Qb6) 16... dxe4 { [%eval 1.43] } 17. dxe4 { [%eval 1.73] } 17... Rae8 { [%eval 1.75] } 18. e5 { [%eval 1.75] } 18... Nd5 { [%eval 2.26] } 19. Qe4?? { (2.26 → -0.66) Blunder. Qc4 was best. } { [%eval -0.66] } (19. Qc4 h5 20. h3 f5 21. exf6 Qxf6 22. Re2 h4 23. Bh2 Qf5 24. Rd2 Rf6) 19... Nb4?? { (-0.66 → 3.18) Blunder. f5 was best. } { [%eval 3.18] } (19... f5 20. Qxd4 f4 21. Rad1 Rf5 22. c4 Nb6 23. e6 fxg3 24. hxg3 Rf6 25. b3) 20. Re2?? { (3.18 → 0.31) Blunder. a3 was best. } { [%eval 0.31] } (20. a3 Nd5 21. Qxd4 f5 22. f3 h5 23. Bf2 h4 24. h3 Qe6 25. Rad1 Rf7) 20... Rd8? { (0.31 → 1.57) Mistake. f5 was best. } { [%eval 1.57] } (20... f5 21. Qxd4 f4 22. Qc4+ Nd5 23. Qxc6 Qe6 24. Qc5 Nb6 25. b3 Rd8 26. Rae1) 21. Rae1?! { (1.57 → 0.55) Inaccuracy. c3 was best. } { [%eval 0.55] } (21. c3 dxc3 22. bxc3 Nd5 23. Qf3 Qe6 24. Re4 Rfe8 25. Rae1 Ne7 26. h4 Nf5) 21... d3?! { (0.55 → 1.33) Inaccuracy. f5 was best. } { [%eval 1.33] } (21... f5 22. exf6 Qxe4 23. Rxe4 Nxc2 24. Rc1 d3 25. Be5 Rfe8 26. f3 c5 27. Rd1) 22. cxd3 { [%eval 1.13] } 22... Nxd3 { [%eval 1.52] } 23. Rd1?? { (1.52 → -2.94) Blunder. Rf1 was best. } { [%eval -2.94] } (23. Rf1 c5 24. Qe3 Rd4 25. e6 fxe6 26. h3 Kg7 27. b3 Kg6 28. Rd1) 23... Nxe5?? { (-2.94 → 4.73) Blunder. Nxf2 was best. } { [%eval 4.73] } (23... Nxf2 24. Rxd8 Nxe4 25. Rxf8+ Kxf8 26. Rxe4 Qc5+ 27. Bf2 Qc2 28. Re1 Qxb2 29. Bxa7) 24. Rxd8 { [%eval 4.8] } 24... Rxd8 { [%eval 4.74] } 25. f3?? { (4.74 → 0.00) Blunder. Bxe5 was best. } { [%eval 0.0] } (25. Bxe5 Rd1+ 26. Re1 Rxe1+ 27. Qxe1 f6 28. Bc3 Qxe1+ 29. Bxe1 Kf7 30. Kf1 h5) 25... Rd1+ { [%eval 0.0] } 26. Kf2?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Re1 was best. } { [%eval #-9] } (26. Re1 f5 27. Qxf5 Rxe1+ 28. Bxe1 Nxf3+ 29. gxf3 Qxe1+ 30. Kg2 Qe2+ 31. Kg3 Qe1+) 26... Qc5+ { [%eval #-8] } 27. Re3 { [%eval #-8] } 27... Rd2+?? { (Mate in 8 → -0.23) Lost forced checkmate sequence. Nd3+ was best. } { [%eval -0.23] } (27... Nd3+ 28. Qxd3 Rxd3 29. Be5 Qxe3+ 30. Kg3 Qxe5+ 31. Kh3 Qe6+ 32. Kg3 Qe1+ 33. Kg4) 28. Ke1?? { (-0.23 → Mate in 1) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-1] } (28. Kf1 Ng6 29. Qe8+ Nf8 30. Re2 Rxb2 31. Rxb2 Qc1+ 32. Be1 Qxb2 33. Qxc6 Qxa2) 28... Qc1# { Black wins by checkmate. } 0-1