FEN
[Event "Hourly UltraBullet Arena"]
[Site "https://adjva4.dpdns.org/EzThSVj7"]
[Date "2026.04.15"]
[Round "-"]
[White "JuangarciaUQ"]
[Black "Stockfish_67"]
[Result "1/2-1/2"]
[GameId "EzThSVj7"]
[UTCDate "2026.04.15"]
[UTCTime "19:48:34"]
[WhiteElo "1774"]
[BlackElo "1855"]
[WhiteRatingDiff "+1"]
[BlackRatingDiff "-1"]
[Variant "Standard"]
[TimeControl "15+0"]
[ECO "E60"]
[Opening "King's Indian Defense: Normal Variation, King's Knight Variation"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. d4 { [%eval 0.15] } 1... Nf6 { [%eval 0.15] } 2. c4 { [%eval 0.16] } 2... g6 { [%eval 0.28] } 3. Nf3 { [%eval 0.2] } { E60 King's Indian Defense: Normal Variation, King's Knight Variation } 3... Bg7 { [%eval 0.27] } 4. Bg5 { [%eval -0.15] } 4... O-O { [%eval 0.17] } 5. Bxf6 { [%eval -0.34] } 5... d6?? { (-0.34 → 5.07) Blunder. Bxf6 was best. } { [%eval 5.07] } (5... Bxf6 6. Qd2 d6 7. e3 e5 8. Nc3 Nd7 9. Rd1 c6 10. d5) 6. Bxg7 { [%eval 5.0] } 6... Kxg7 { [%eval 5.02] } 7. Nc3 { [%eval 4.95] } 7... Bg4 { [%eval 5.13] } 8. e3 { [%eval 4.93] } 8... Bxf3 { [%eval 5.05] } 9. Bd3?? { (5.05 → -5.55) Blunder. gxf3 was best. } { [%eval -5.55] } (9. gxf3 Nd7 10. Qd2 e5 11. Be2 Qh4 12. dxe5 dxe5 13. Qxd7 Rfd8 14. Qxc7) 9... h5?? { (-5.55 → 4.70) Blunder. Bxd1 was best. } { [%eval 4.7] } (9... Bxd1 10. Rxd1 Nd7 11. Bb1 h5 12. b4 Rb8 13. Nd5 c6) 10. Qxf3 { [%eval 4.79] } 10... Nd7 { [%eval 4.79] } 11. Bc2 { [%eval 4.64] } 11... Nf6 { [%eval 4.84] } 12. Qd1 { [%eval 4.81] } 12... d5 { [%eval 4.84] } 13. Bxg6?? { (4.84 → 2.22) Blunder. cxd5 was best. } { [%eval 2.22] } (13. cxd5 Nxd5 14. Nxd5 Qxd5 15. O-O c5 16. Qe2 cxd4 17. Rfd1 Qe5 18. Rxd4 Rfd8) 13... dxc4?? { (2.22 → 5.04) Blunder. fxg6 was best. } { [%eval 5.04] } (13... fxg6 14. cxd5 Nxd5 15. Ne2 Qd6 16. O-O Rad8 17. h3 c6 18. Qc2 Qe6 19. Rad1) 14. Bc2 { [%eval 4.95] } 14... c5 { [%eval 4.83] } 15. O-O { [%eval 4.87] } 15... cxd4 { [%eval 5.05] } 16. exd4 { [%eval 5.2] } 16... Qd7 { [%eval 5.17] } 17. Bb3?? { (5.17 → 1.31) Blunder. h3 was best. } { [%eval 1.31] } (17. h3 Rad8 18. Qf3 Qxd4 19. Rad1 Qb6 20. b3 h4 21. bxc4 Qb2 22. Bb3) 17... Rad8?? { (1.31 → 4.48) Blunder. cxb3 was best. } { [%eval 4.48] } (17... cxb3 18. Qxb3 Qxd4 19. Rae1 Rfe8 20. Qb5 e5 21. Re3 a6 22. Qe2 Rad8 23. h3) 18. Bxc4 { [%eval 4.6] } 18... Qxd4 { [%eval 4.84] } 19. Qxd4 { [%eval 4.81] } 19... Rxd4 { [%eval 4.66] } 20. Bb3 { [%eval 4.56] } 20... Rg4 { [%eval 4.93] } 21. f3 { [%eval 4.63] } 21... Rg6 { [%eval 5.13] } 22. Bc2 { [%eval 4.79] } 22... Kh6 { [%eval 5.92] } 23. Bxg6 { [%eval 5.87] } 23... Rg8 { [%eval 7.79] } 24. Rad1 { [%eval 6.02] } 24... Rxg6 { [%eval 6.09] } 25. Ne4 { [%eval 5.62] } 25... Ng4 { [%eval 7.08] } 26. fxg4 { [%eval 7.23] } 26... hxg4 { [%eval 7.46] } 27. Rxf7 { [%eval 7.58] } 27... g3 { [%eval 8.02] } 28. Rdf1 { [%eval 7.89] } 28... gxh2+ { [%eval 7.97] } 29. Kxh2 { [%eval 7.91] } 29... Rg7 { [%eval 8.38] } 30. Kg1 { [%eval 8.34] } 30... Rxf7 { [%eval 8.43] } 31. Rxf7 { [%eval 8.45] } 31... Kg6 { [%eval 8.65] } 32. Rxe7 { [%eval 8.79] } 32... Kf5 { [%eval 8.37] } 33. Rxb7 { [%eval 7.12] } 33... Kxe4 { [%eval 6.93] } 34. Rxa7 { [%eval 7.43] } 34... Kd5 { [%eval 10.81] } 35. Rb7 { [%eval 7.6] } 35... Kd4 { [%eval 9.2] } 36. g4 { [%eval 9.2] } 36... Kd5 { [%eval 8.74] } 37. Rb4 { [%eval 9.31] } 37... Ke5 { [%eval 7.84] } 38. Rb3 { [%eval 7.25] } 38... Ke6 { [%eval 8.94] } 39. g5 { [%eval #12] } 39... Kd5 { [%eval #11] } 40. Rf3 { [%eval #10] } 40... Kc4 { [%eval #9] } 41. g6 { [%eval #8] } 41... Kd4 { [%eval #8] } 42. g7 { [%eval #7] } 42... Ke4 { [%eval #7] } 43. g8=Q? { (Mate in 7 → 8.58) Lost forced checkmate sequence. Rf8 was best. } { [%eval 8.58] } (43. Rf8 Kd5 44. g8=Q+ Ke5 45. Re8+ Kf6 46. Qe6+ Kg5 47. Rg8+ Kf4 48. Rg4+ Kf3) 43... Kxf3 { [%eval 8.54] } 44. Qg2+ { [%eval #10] } 44... Kf4 { [%eval #9] } 45. b4 { [%eval #8] } 45... Ke5 { [%eval #8] } 46. b5 { [%eval #7] } 46... Ke6 { [%eval #6] } 47. b6 { [%eval #6] } 47... Kd6 { [%eval #6] } 48. b7 { [%eval #6] } 48... Kc5 { [%eval #3] } 49. b8=Q { [%eval #3] } 49... Kc4 { [%eval #2] } 50. Qf4+ { [%eval #3] } 50... Kc3 { [%eval #1] } 51. Qe2?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Qgd2# was best. } { [%eval 0.0] } { Draw by stalemate. } (51. Qgd2#) 1/2-1/2
