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[Event "Hourly Antichess Arena"] [Site "https://adjva4.dpdns.org/EY3FI9D8"] [Date "2024.10.02"] [Round "-"] [White "CRYPTICANUB"] [Black "valentinrios"] [Result "1-0"] [GameId "EY3FI9D8"] [UTCDate "2024.10.02"] [UTCTime "03:29:02"] [WhiteElo "1749"] [BlackElo "1497"] [WhiteRatingDiff "+61"] [BlackRatingDiff "-3"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Bb7?? { (0.48 → 2.69) Blunder. e6 was best. } { [%eval 2.69] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 { [%eval 2.35] } 3... Bxg2 { [%eval 2.54] } 4. Bxe8 { [%eval 2.38] } 4... Bxh1 { [%eval 2.51] } 5. Bxf7 { [%eval 2.45] } 5... Qxd2 { [%eval 2.53] } 6. Kxd2 { [%eval 1.93] } 6... Bf3 { [%eval 2.42] } 7. Bxg8 { [%eval 2.61] } 7... Bxd1?? { (2.61 → Mate in 12) Checkmate is now unavoidable. Rxg8 was best. } { [%eval #12] } (7... Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 h5 11. c5 Rh8 12. Nc3) 8. Bxh7 { [%eval #12] } 8... Rxh7 { [%eval #11] } 9. Kxd1 { [%eval #11] } 9... Rxh2 { [%eval #10] } 10. e4 { [%eval #10] } 10... Rxf2 { [%eval #9] } 11. Bh6? { (Mate in 9 → 9.65) Lost forced checkmate sequence. Ke1 was best. } { [%eval 9.65] } (11. Ke1 Rxc2 12. Be3 Rxb2 13. Bxa7 Rxb1 14. Bxb8 Rxe1 15. Bxc7 Rxe4 16. a4 Rexa4) 11... gxh6? { (9.65 → Mate in 7) Checkmate is now unavoidable. Rxc2 was best. } { [%eval #7] } (11... Rxc2 12. Kxc2) 12. Ne2 { [%eval #13] } 12... Rxe2 { [%eval #12] } 13. Kxe2 { [%eval #13] } 13... a6 { [%eval #9] } 14. Na3 { [%eval #9] } 14... c6 { [%eval #8] } 15. Nb5 { [%eval #8] } 15... cxb5 { [%eval #7] } 16. c4 { [%eval #7] } 16... bxc4 { [%eval #6] } 17. b3?? { (Mate in 6 → -1.75) Lost forced checkmate sequence. Kd3 was best. } { [%eval -1.75] } (17. Kd3 cxd3 18. b4 h5 19. b5 axb5 20. Rg1 Rxa2 21. Rg7 Bxg7 22. e5 Bxe5#) 17... cxb3 { [%eval -1.75] } 18. axb3 { [%eval -1.3] } 18... Ra7 { [%eval -1.0] } 19. Rxa6 { [%eval -1.47] } 19... Rxa6 { [%eval -1.09] } 20. b4 { [%eval -1.36] } 20... Ra5?? { (-1.36 → 1.61) Blunder. Rg6 was best. } { [%eval 1.61] } (20... Rg6) 21. bxa5 { [%eval 1.51] } 21... Na6?! { (1.51 → 2.68) Inaccuracy. Nd7 was best. } { [%eval 2.68] } (21... Nd7 22. a6 Ne5 23. a7 h5 24. a8=K e6 25. Kb7 Nc6 26. Kxc6 Bd6 27. Kxd6) 22. Kf3?? { (2.68 → 0.00) Blunder. e5 was best. } { [%eval 0.0] } (22. e5 h5) 22... e6?? { (0.00 → 2.40) Blunder. e5 was best. } { [%eval 2.4] } (22... e5 23. Ke2 h5 24. Ke1 Bd6 25. Kf2 Bf8 26. Ke2 Bd6 27. Kf2) 23. Ke3?? { (2.40 → 0.28) Blunder. e5 was best. } { [%eval 0.28] } (23. e5 Be7 24. Ke3 Bf8 25. Ke2 Ba3 26. Kf2 Be7 27. Kf3 Ba3 28. Kf4 Bd6) 23... h5?? { (0.28 → 2.72) Blunder. e5 was best. } { [%eval 2.72] } (23... e5 24. Kd2) 24. e5 { [%eval 2.35] } 24... Bd6 { [%eval 1.71] } 25. exd6 { [%eval 2.34] } 25... Nc7?? { (2.34 → Mate in 10) Checkmate is now unavoidable. e5 was best. } { [%eval #10] } (25... e5) 26. dxc7 { [%eval #10] } 26... h4 { [%eval #8] } 27. c8=R { [%eval #9] } 27... e5 { [%eval #7] } 28. Kf4 { [%eval #8] } 28... exf4 { [%eval #7] } 29. a6 { [%eval #7] } 29... f3 { [%eval #6] } 30. a7 { [%eval #6] } 30... f2 { [%eval #5] } 31. a8=R { [%eval #6] } 31... f1=K { [%eval #5] } 32. Rg8 { [%eval #5] } 32... Kg1 { [%eval #4] } 33. Rxg1 { [%eval #4] } 33... h3 { [%eval #3] } 34. Rf8 { [%eval #3] } 34... h2 { [%eval #2] } 35. Rf2 { [%eval #2] } 35... hxg1=B { [%eval #1] } 36. Rh2 { [%eval #1] } 36... Bxh2# { Game ends by variant rule. } 1-0