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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/EPiy1Ke9"] [Date "2026.03.01"] [Round "-"] [White "chl-kitsune"] [Black "SamuelIcaza"] [Result "1-0"] [GameId "EPiy1Ke9"] [UTCDate "2026.03.01"] [UTCTime "01:19:03"] [WhiteElo "1038"] [BlackElo "1267"] [WhiteRatingDiff "+34"] [BlackRatingDiff "-50"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f6?? { (Mate in 16 → 2.50) Lost forced checkmate sequence. b5 was best. } { [%eval 2.5] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Ba6 { [%eval 2.71] } 2... bxa6 { [%eval 2.58] } 3. e5 { [%eval #22] } 3... fxe5 { [%eval 2.84] } 4. f4? { (2.84 → 1.13) Mistake. Na3 was best. } { [%eval 1.13] } (4. Na3 e4 5. Qh5 e6 6. Qxh7 Bxa3 7. Qxg7 Bxb2 8. Bxb2 Rxh2 9. Qxg8 Rxg2) 4... exf4 { [%eval 0.75] } 5. g3 { [%eval 1.15] } 5... fxg3 { [%eval 0.8] } 6. hxg3 { [%eval 0.01] } 6... Kf7?? { (0.01 → Mate in 11) Checkmate is now unavoidable. h5 was best. } { [%eval #11] } (6... h5 7. Rxh5) 7. Rxh7 { [%eval #11] } 7... Rxh7 { [%eval #10] } 8. d4?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-13] } (8. Nh3 Rxh3 9. d4 Rxg3 10. Qg4 Rxg4 11. b3 Rxd4 12. Kd1 Rxd1 13. b4 Rxc1) 8... Rh4 { [%eval #-14] } 9. gxh4 { [%eval #-13] } 9... g5 { [%eval #-13] } 10. hxg5 { [%eval #-12] } 10... e5?? { (Mate in 12 → 0.74) Lost forced checkmate sequence. Nh6 was best. } { [%eval 0.74] } (10... Nh6 11. gxh6 Bxh6 12. Bxh6 Kg7 13. Bxg7 Qf8 14. Bxf8 d5 15. Bxe7 Bg4 16. Qxg4) 11. dxe5 { [%eval 0.86] } 11... Qxg5 { [%eval 0.38] } 12. Qxd7?? { (0.38 → Mate in 12) Checkmate is now unavoidable. Bxg5 was best. } { [%eval #-12] } (12. Bxg5 Be7 13. Bxe7 Nxe7 14. Qxd7 Bxd7 15. e6 Kxe6 16. Nd2 c5 17. b4 cxb4) 12... Bxd7?? { (Mate in 12 → 0.98) Lost forced checkmate sequence. Qxg1 was best. } { [%eval 0.98] } (12... Qxg1 13. Qxf7 Qxe1 14. Qxf8 Qxc1 15. Qxc8 Qxb2 16. Qxb8 Rxb8 17. a4 Qxb1 18. Rxb1) 13. Bxg5 { [%eval 0.61] } 13... Bh3?! { (0.61 → 1.64) Inaccuracy. Be7 was best. } { [%eval 1.64] } (13... Be7 14. Bxe7) 14. Nxh3 { [%eval 1.27] } 14... Ba3?? { (1.27 → 6.45) Blunder. Be7 was best. } { [%eval 6.45] } (14... Be7 15. Bxe7) 15. bxa3?? { (6.45 → 0.46) Blunder. Nxa3 was best. } { [%eval 0.46] } (15. Nxa3) 15... Nh6?? { (0.46 → 4.34) Blunder. a5 was best. } { [%eval 4.34] } (15... a5 16. Bh6) 16. Bxh6 { [%eval 3.02] } 16... Kf8?? { (3.02 → Mate in 15) Checkmate is now unavoidable. a5 was best. } { [%eval #15] } (16... a5 17. Bg7) 17. Bxf8 { [%eval #18] } 17... c5 { [%eval #12] } 18. Bxc5 { [%eval #15] } 18... Nc6 { [%eval #10] } 19. Bxa7 { [%eval #10] } 19... Rxa7 { [%eval #7] } 20. c4 { [%eval #7] } 20... Nxe5 { [%eval #6] } 21. Kd2 { [%eval #7] } 21... Nxc4 { [%eval #6] } 22. Nc3 { [%eval #6] } 22... Nxa3 { [%eval #5] } 23. Nb5 { [%eval #5] } 23... axb5 { [%eval #4] } 24. Rb1 { [%eval #4] } 24... Nxb1 { [%eval #3] } 25. a3?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kd3 was best. } { [%eval 0.0] } (25. Kd3 Rxa2 26. Nf2 Rxf2 27. Kc3 Nxc3#) 25... Rxa3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #2] } (25... Nxa3 26. Ng5 Rf7 27. Nxf7 b4 28. Ke3 b3 29. Kd4 Nc4 30. Kxc4 b2 31. Nd6) 26. Ng5 { [%eval #2] } 26... Nxd2 { [%eval #1] } 27. Nf3 { [%eval #1] } 27... Nxf3# { Game ends by variant rule. } 1-0