Your network blocks the Lichess assets!

lichess.org
Donate
FEN
[Event "rated bullet game"] [Site "https://adjva4.dpdns.org/DFvqaGmq"] [Date "2024.04.21"] [Round "-"] [White "SiroglanTalibov"] [Black "Aze_Champion"] [Result "1/2-1/2"] [GameId "DFvqaGmq"] [UTCDate "2024.04.21"] [UTCTime "07:48:25"] [WhiteElo "2883"] [BlackElo "2738"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+4"] [WhiteTitle "IM"] [Variant "Standard"] [TimeControl "60+0"] [ECO "D02"] [Opening "Queen's Pawn Game: Zukertort Variation"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. d4 { [%eval 0.14] } 1... d5 { [%eval 0.25] } 2. Nf3 { [%eval 0.2] } { D02 Queen's Pawn Game: Zukertort Variation } 2... e6 { [%eval 0.25] } 3. c3 { [%eval 0.0] } 3... f5?! { (0.00 → 0.58) Inaccuracy. Nf6 was best. } { [%eval 0.58] } (3... Nf6 4. Bf4 Bd6 5. e3 O-O 6. Bd3 c5 7. Bxd6 Qxd6 8. Ne5) 4. g3 { [%eval 0.25] } 4... Nf6 { [%eval 0.26] } 5. Bg2 { [%eval 0.23] } 5... Bd6 { [%eval 0.22] } 6. O-O { [%eval 0.21] } 6... Nbd7 { [%eval 0.26] } 7. Bf4 { [%eval 0.07] } 7... Qe7 { [%eval 0.47] } 8. Bxd6 { [%eval 0.13] } 8... Qxd6 { [%eval 0.66] } 9. c4 { [%eval 0.69] } 9... c6 { [%eval 0.72] } 10. c5 { [%eval 0.28] } 10... Qe7 { [%eval 0.27] } 11. Nbd2 { [%eval 0.08] } 11... O-O { [%eval 0.26] } 12. b4 { [%eval 0.26] } 12... a5 { [%eval 0.27] } 13. a3 { [%eval 0.28] } 13... e5 { [%eval 0.18] } 14. dxe5 { [%eval 0.24] } 14... Nxe5 { [%eval 0.33] } 15. Nxe5 { [%eval 0.33] } 15... Qxe5 { [%eval 0.31] } 16. Nf3 { [%eval 0.25] } 16... Qe7 { [%eval 0.48] } 17. Nd4 { [%eval 0.16] } 17... Ne4 { [%eval 0.35] } 18. e3 { [%eval 0.4] } 18... Bd7 { [%eval 0.4] } 19. Qc2 { [%eval 0.32] } 19... h5 { [%eval 0.31] } 20. Rab1 { [%eval -0.05] } 20... axb4 { [%eval 0.11] } 21. axb4 { [%eval 0.14] } 21... h4 { [%eval 0.14] } 22. Rfc1 { [%eval -0.04] } 22... hxg3 { [%eval 0.0] } 23. hxg3 { [%eval 0.03] } 23... Kf7 { [%eval 0.55] } 24. b5 { [%eval 0.55] } 24... Ra5?! { (0.55 → 1.56) Inaccuracy. Kg8 was best. } { [%eval 1.56] } (24... Kg8 25. bxc6 Bxc6 26. Ra1 Rae8 27. Ra7 Qg5 28. Re1 Rf6 29. Rea1 Rff8 30. Bxe4 fxe4 31. Kg2) 25. bxc6 { [%eval 1.72] } 25... Bxc6 { [%eval 1.75] } 26. Nxf5 { [%eval 1.72] } 26... Qe5?! { (1.72 → 2.38) Inaccuracy. Qf6 was best. } { [%eval 2.38] } (26... Qf6 27. Bxe4) 27. Bxe4 { [%eval 2.42] } 27... dxe4 { [%eval 2.54] } 28. Nd6+ { [%eval 2.29] } 28... Kg8 { [%eval 2.84] } 29. Qb3+?? { (2.84 → 0.40) Blunder. Nc4 was best. } { [%eval 0.4] } (29. Nc4 Qxc5 30. Nxa5 Qxa5 31. Qc4+ Rf7 32. Qe6 Bd7 33. Ra1 Bxe6 34. Rxa5 Bg4 35. Rg5 Bf3) 29... Bd5 { [%eval 0.46] } 30. Qb2?! { (0.46 → -0.21) Inaccuracy. Qc3 was best. } { [%eval -0.21] } (30. Qc3 Qxc3 31. Rxc3 Ra2 32. Rf1 Rb2 33. Rcc1 Bc6 34. Rcd1 g6 35. Rd4 Kg7 36. Nxe4 Rh8) 30... Qh5 { [%eval -0.28] } 31. Qd2?? { (-0.28 → -3.43) Blunder. Qc2 was best. } { [%eval -3.43] } (31. Qc2 Ra3) 31... Rf6?? { (-3.43 → 2.73) Blunder. Ra2 was best. } { [%eval 2.73] } (31... Ra2 32. Rb2 Rf6 33. Rxa2 Rh6 34. Qxd5+ Qxd5 35. Ra8+ Kh7 36. g4 Rg6 37. Kf1 Rxg4 38. Ra3) 32. Rd1?? { (2.73 → -4.81) Blunder. Qxa5 was best. } { [%eval -4.81] } (32. Qxa5 Qf3 33. Qd8+ Kh7 34. Qxf6 gxf6 35. Nb5 f5 36. Nd4 Qg4 37. Kg2 Kg8 38. Rh1 f4) 32... Rh6?? { (-4.81 → 5.53) Blunder. Rxc5 was best. } { [%eval 5.53] } (32... Rxc5 33. Nf5 Rxf5 34. Rdc1 Rxc1+ 35. Rxc1 Be6 36. Qd1 Qxd1+ 37. Rxd1 Rd5 38. Rb1 b5 39. f3) 33. Qxd5+ { [%eval 5.49] } 33... Qxd5 { [%eval 5.41] } 34. Rxd5 { [%eval 5.38] } 34... Ra6 { [%eval 5.68] } 35. Rxb7 { [%eval 5.66] } 35... Rc6 { [%eval 6.97] } 36. Rb8+ { [%eval 6.64] } 36... Kh7 { [%eval 6.65] } 37. Nf5 { [%eval 5.42] } 37... Rhf6 { [%eval 5.45] } 38. Ne7 { [%eval 5.35] } 38... Rc7 { [%eval 5.02] } 39. Rh5+ { [%eval 4.94] } 39... Rh6 { [%eval 4.83] } 40. Rxh6+ { [%eval 4.91] } 40... Kxh6 { [%eval 5.05] } 41. Nd5 { [%eval 4.82] } 41... Kg6?? { (4.82 → Mate in 8) Checkmate is now unavoidable. Rxc5 was best. } { [%eval #8] } (41... Rxc5 42. Nf4 Rc1+ 43. Kg2 g5 44. Rb6+ Kh7 45. Ne6 g4 46. Nf4 Kg7 47. Rg6+ Kf7 48. Rxg4) 42. Nf4+?? { (Mate in 8 → 5.33) Lost forced checkmate sequence. Nxc7 was best. } { [%eval 5.33] } (42. Nxc7 Kf6 43. c6 Kf7 44. Nd5 Ke6 45. c7 Kxd5 46. c8=Q Ke5 47. Rb6 Kd5 48. Qe6+ Kc5) 42... Kf5 { [%eval 6.06] } 43. Rb6 { [%eval 5.47] } 43... Rxc5?! { (5.47 → 7.79) Inaccuracy. g5 was best. } { [%eval 7.79] } (43... g5 44. g4+ Kxg4 45. Ne6 Re7 46. Kg2 Kf5 47. Nd4+ Ke5 48. c6 g4 49. Rb7 Kd6 50. Rxe7) 44. Kg2?! { (7.79 → 4.88) Inaccuracy. Rg6 was best. } { [%eval 4.88] } (44. Rg6 Ke5 45. Kh2 Rc8 46. Kh3 Rh8+ 47. Kg4 Rh6 48. Kg5 Rxg6+ 49. Kxg6 Kd6 50. g4 Kc5) 44... Rc2?? { (4.88 → Mate in 4) Checkmate is now unavoidable. g5 was best. } { [%eval #4] } (44... g5 45. Ne6 Rc8 46. Ng7+ Ke5 47. g4 Rh8 48. Rb5+ Kf6 49. Nh5+ Kg6 50. Rc5 Kf7 51. Rf5+) 45. g4+?? { (Mate in 4 → 4.35) Lost forced checkmate sequence. Kh3 was best. } { [%eval 4.35] } (45. Kh3 Rc6 46. Rxc6 Kg5 47. g4 g6 48. Rxg6#) 45... Ke5?? { (4.35 → Mate in 1) Checkmate is now unavoidable. Kxg4 was best. } { [%eval #1] } (45... Kxg4 46. Ne6 Rd2 47. Nd4 Kg5 48. Rb5+ Kf6 49. Nf5 Ke6 50. Ra5 Rb2 51. Ng3 Rb4 52. Rf5) 46. Rg6?? { (Mate in 1 → 5.14) Lost forced checkmate sequence. Re6# was best. } { [%eval 5.14] } (46. Re6#) 46... Rxf2+ { [%eval 4.93] } 47. Kxf2?? { (4.93 → 0.00) Blunder. Kg1 was best. } { [%eval 0.0] } { Draw by stalemate. } (47. Kg1 Rf1+ 48. Kh2 Rf2+ 49. Ng2 Ra2 50. Kg3 Ra3 51. Rxg7 Kf6 52. Rc7 Ra2 53. Rc6+ Kf7) 1/2-1/2