FEN
[Event "Hourly Antichess Arena"]
[Site "https://adjva4.dpdns.org/DBQQdEkW"]
[Date "2026.05.11"]
[Round "-"]
[White "Sergey_2023"]
[Black "JishJosh"]
[Result "1-0"]
[GameId "DBQQdEkW"]
[UTCDate "2026.05.11"]
[UTCTime "12:35:22"]
[WhiteElo "1397"]
[BlackElo "1141"]
[WhiteRatingDiff "+3"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "0+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. h4?? { (0.15 → -2.66) Blunder. e3 was best. } { [%eval -2.66] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval -2.93] } 2. hxg5 { [%eval -0.68] } 2... f6?! { (-0.68 → 0.00) Inaccuracy. Bh6 was best. } { [%eval 0.0] } (2... Bh6 3. Rxh6 Nxh6 4. gxh6 Kf8 5. c4 c5 6. b4 cxb4 7. c5) 3. gxf6 { [%eval -0.12] } 3... exf6 { [%eval 0.01] } 4. Rxh7 { [%eval 0.0] } 4... Rxh7 { [%eval 0.72] } 5. Nh3?? { (0.72 → Mate in 13) Checkmate is now unavoidable. b4 was best. } { [%eval #-13] } (5. b4 Bxb4 6. d4 Bxe1 7. Qxe1 c5 8. dxc5 Qa5 9. Qxa5 Rh1) 5... Rxh3 { [%eval #-14] } 6. gxh3 { [%eval #-13] } 6... Nh6?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. d6 was best. } { [%eval #12] } (6... d6 7. b3 Bxh3 8. Bxh3 f5 9. Bxf5 Qc8 10. Bxc8 Bg7 11. Bxb7 Bxa1 12. Bxa8) 7. f3?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (7. b4 Bxb4 8. d4 Bxe1 9. Bxh6 Bxf2 10. Be3 Bxe3 11. Qe1 Bxd4 12. Qa5 Bxa1) 7... Ng4?? { (Mate in 13 → -1.42) Lost forced checkmate sequence. d6 was best. } { [%eval -1.42] } (7... d6 8. d4 Bxh3 9. Bxh3 Qc8 10. Bxc8 Nf7 11. Bxb7 Kd8 12. Bxa8 Nc6 13. Bxc6) 8. hxg4 { [%eval -1.38] } 8... f5 { [%eval -1.21] } 9. gxf5 { [%eval -1.49] } 9... Bd6?? { (-1.49 → 1.33) Blunder. Ba3 was best. } { [%eval 1.33] } (9... Ba3 10. bxa3 Na6 11. a4 b5 12. axb5 Bb7 13. bxa6 Bxf3 14. exf3 c5 15. Bc4) 10. f6?! { (1.33 → 0.38) Inaccuracy. f4 was best. } { [%eval 0.38] } (10. f4 Bxf4 11. d3 Bxc1 12. Qxc1 Qf6 13. b3 Qxa1 14. Qh6 Qxb1 15. b4 Qxc2) 10... Qxf6 { [%eval 0.2] } 11. f4 { [%eval 0.45] } 11... Qxf4 { [%eval 0.49] } 12. Kf2? { (0.49 → -1.14) Mistake. b3 was best. } { [%eval -1.14] } (12. b3 Qxf1) 12... Qxd2 { [%eval -1.14] } 13. Qxd2 { [%eval -1.61] } 13... c5?? { (-1.61 → 5.10) Blunder. Ba3 was best. } { [%eval 5.1] } (13... Ba3 14. Qxd7 Bxd7 15. bxa3 Bh3 16. Bxh3 Ke7 17. Bd7 Nxd7 18. Bh6 Kf7 19. Bg7) 14. Qxd6 { [%eval 4.6] } 14... Na6?? { (4.60 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #9] } (14... c4 15. Qxb8) 15. Qxd7 { [%eval #10] } 15... Bxd7 { [%eval #8] } 16. b4 { [%eval #9] } 16... cxb4 { [%eval #7] } 17. c3?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Bh3 was best. } { [%eval #-6] } (17. Bh3 Bxh3 18. Kf1 Bxf1 19. Bg5 Bxe2 20. Be7 Kxe7 21. Na3 bxa3 22. Rf1 Bxf1) 17... bxc3 { [%eval #-6] } 18. Nxc3 { [%eval #-5] } 18... Bb5 { [%eval #-6] } 19. Nxb5 { [%eval #-5] } 19... Nc5?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Nb4 was best. } { [%eval #6] } (19... Nb4 20. Nxa7 Nxa2 21. Rxa2 Rxa7 22. Rxa7 Ke7 23. Rxb7 Kf7 24. Rxf7#) 20. Nxa7 { [%eval #6] } 20... Rxa7 { [%eval #5] } 21. Rb1?? { (Mate in 5 → 0.82) Lost forced checkmate sequence. Ba3 was best. } { [%eval 0.82] } (21. Ba3 Rxa3 22. Rd1 Rxa2 23. e3 Rxf2 24. Rd4 Rxf1 25. Re4 Nxe4#) 21... Rxa2 { [%eval 0.81] } 22. Rxb7 { [%eval 0.88] } 22... Rxe2 { [%eval 0.84] } 23. Bxe2 { [%eval 0.84] } 23... Nxb7 { [%eval 0.66] } 24. Bh6?? { (0.66 → Mate in 2) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-2] } (24. Kf3 Nd8 25. Ke4 Kd7 26. Bd2 Ke8 27. Bf4 Kf8 28. Kd4 Ke8 29. Bb8 Kf8) 24... Nc5?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Kf8 was best. } { [%eval #3] } (24... Kf8 25. Bxf8 Nc5 26. Bxc5#) 25. Bf8 { [%eval #3] } 25... Kxf8 { [%eval #2] } 26. Ba6?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Bd3 was best. } { [%eval 0.0] } (26. Bd3 Nxd3 27. Ke1 Nxe1#) 26... Nxa6 { [%eval 0.0] } 27. Ke3 { [%eval 0.0] } 27... Nc7 { [%eval 0.0] } 28. Kd4 { [%eval 0.0] } 28... Nd5 { [%eval 0.0] } 29. Kxd5 { [%eval 0.0] } 29... Ke7?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Ke8 was best. } { [%eval #1] } (29... Ke8 30. Ke5 Kd8 31. Kf5 Ke8 32. Ke5) 30. Ke6 { [%eval #1] } 30... Kxe6# { Game ends by variant rule. } 1-0