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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/Ceo9pIU4"] [Date "2024.01.03"] [Round "-"] [White "Penguincatcher_007"] [Black "And2014"] [Result "0-1"] [GameId "Ceo9pIU4"] [UTCDate "2024.01.03"] [UTCTime "12:06:37"] [WhiteElo "942"] [BlackElo "1024"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "60+4"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. d4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Nh6 5. h4 Qxh4) 1... g5?? { (Mate in 16 → -0.64) Lost forced checkmate sequence. e5 was best. } { [%eval -0.64] } (1... e5 2. dxe5 Ba3 3. bxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. Bxg5 { [%eval -0.74] } 2... d5?? { (-0.74 → 10.16) Blunder. c5 was best. } { [%eval 10.16] } (2... c5 3. dxc5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. Bxe7 { [%eval 7.55] } 3... Qxe7? { (7.55 → Mate in 15) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #15] } (3... Kxe7 4. e4) 4. e4?? { (Mate in 15 → -0.16) Lost forced checkmate sequence. Na3 was best. } { [%eval -0.16] } (4. Na3 Qxe2 5. Qxe2 Bxa3 6. Qxe8 Bxb2 7. Qxc8 Bxa1 8. Qxb7 Bxd4 9. Qxa7 Rxa7 10. Nh3 Rxa2) 4... Qxe4 { [%eval 0.25] } 5. f4?? { (0.25 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (5. Ba6) 5... Qxg2 { [%eval #-13] } 6. Bxg2 { [%eval #-12] } 6... Bh3 { [%eval #-13] } 7. Bxd5 { [%eval #-11] } 7... Bf1 { [%eval #-12] } 8. Bxf7 { [%eval #-11] } 8... Kxf7 { [%eval #-11] } 9. Kxf1 { [%eval #-10] } 9... c5?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Bc5 was best. } { [%eval #11] } (9... Bc5 10. dxc5 Nd7 11. Qxd7 h6 12. Qxf7 Ne7 13. Qxe7 a6 14. Qxc7 Rae8 15. Qxb7 Re3 16. Qxa6) 10. dxc5 { [%eval #11] } 10... Bxc5 { [%eval #10] } 11. Qd7?? { (Mate in 10 → -0.37) Lost forced checkmate sequence. Qd4 was best. } { [%eval -0.37] } (11. Qd4 Bxd4 12. Nf3 Bxb2 13. Kf2 Bxa1 14. Nd4 Bxd4 15. Ke3 Bxe3 16. c4 Bxf4 17. Re1 Bxh2) 11... Bxg1?? { (-0.37 → Mate in 10) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #10] } (11... Nxd7 12. c3) 12. Kxg1?? { (Mate in 10 → -0.89) Lost forced checkmate sequence. Qxf7 was best. } { [%eval -0.89] } (12. Qxf7 Bxh2 13. Qxb7 Bxf4 14. Rxh7 Rxh7 15. Qxa7 Raxa7 16. Nd2 Rxa2 17. Rxa2 Bxd2 18. Ra5 Bxa5) 12... Nxd7 { [%eval -0.36] } 13. c4?? { (-0.36 → -9.88) Blunder. Kg2 was best. } { [%eval -9.88] } (13. Kg2 Ngf6) 13... Ne5?? { (-9.88 → 0.62) Blunder. Ngf6 was best. } { [%eval 0.62] } (13... Ngf6) 14. fxe5 { [%eval 1.04] } 14... Nf6?? { (1.04 → 3.73) Blunder. Ne7 was best. } { [%eval 3.73] } (14... Ne7 15. Nc3 b5 16. cxb5 Kf6 17. exf6 Rhb8 18. fxe7 Rxb5 19. Nxb5 Rf8 20. exf8=R h5 21. Nxa7) 15. exf6 { [%eval 4.06] } 15... Kxf6 { [%eval 4.3] } 16. Kf2? { (4.30 → 2.23) Mistake. Kg2 was best. } { [%eval 2.23] } (16. Kg2 Ke7 17. c5 a6 18. Nc3 b6 19. cxb6 Rad8 20. Rad1 Rxd1 21. Nxd1 Kf7 22. Nc3 Kg7) 16... b5 { [%eval 2.12] } 17. cxb5 { [%eval 2.05] } 17... a6 { [%eval 2.24] } 18. bxa6 { [%eval 2.21] } 18... Rxa6 { [%eval 1.92] } 19. Kf3 { [%eval 2.15] } 19... Rxa2 { [%eval 1.89] } 20. Rxa2 { [%eval 1.46] } 20... Ra8 { [%eval 1.82] } 21. Rxa8 { [%eval 1.86] } 21... Kg6?! { (1.86 → 2.75) Inaccuracy. h5 was best. } { [%eval 2.75] } (21... h5) 22. Rf8?? { (2.75 → Mate in 2) Checkmate is now unavoidable. b4 was best. } { [%eval #-2] } (22. b4 h5) 22... Kf6 { [%eval #-2] } 23. Rxf6 { [%eval #-1] } 23... h6 { [%eval #-1] } 24. Rxh6# { Game ends by variant rule. } 0-1