FEN
[Event "Hourly Blitz Arena"]
[Site "https://adjva4.dpdns.org/CZYIwiSm"]
[Date "2016.10.10"]
[Round "-"]
[White "loggik"]
[Black "ghotir"]
[Result "0-1"]
[GameId "CZYIwiSm"]
[UTCDate "2016.10.10"]
[UTCTime "03:52:18"]
[WhiteElo "1711"]
[BlackElo "1669"]
[WhiteRatingDiff "-13"]
[BlackRatingDiff "+12"]
[Variant "Standard"]
[TimeControl "300+0"]
[ECO "B01"]
[Opening "Scandinavian Defense: Valencian Variation, Main Line"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4 { [%eval 0.21] } 1... d5 { [%eval 0.62] } 2. exd5 { [%eval 0.6] } 2... Qxd5 { [%eval 0.56] } 3. Nc3 { [%eval 0.53] } 3... Qd8 { [%eval 0.64] } 4. d4 { [%eval 0.57] } 4... Nf6 { [%eval 0.5] } 5. Nf3 { [%eval 0.64] } 5... Bg4 { [%eval 0.64] } { B01 Scandinavian Defense: Valencian Variation, Main Line } 6. h3 { [%eval 0.64] } 6... Bxf3 { [%eval 0.73] } 7. Qxf3 { [%eval 0.66] } 7... c6 { [%eval 0.64] } 8. Be3 { [%eval 0.59] } 8... e6 { [%eval 0.73] } 9. O-O-O { [%eval 0.53] } 9... Bb4 { [%eval 0.5] } 10. Ne4 { [%eval 0.54] } 10... Nxe4 { [%eval 0.51] } 11. Qxe4 { [%eval 0.52] } 11... Qd5 { [%eval 0.57] } 12. Qxd5 { [%eval 0.58] } 12... cxd5 { [%eval 0.57] } 13. Bb5+ { [%eval 0.44] } 13... Nc6 { [%eval 0.38] } 14. a3 { [%eval 0.31] } 14... Bd6 { [%eval 0.32] } 15. g4 { [%eval 0.21] } 15... a6 { [%eval 0.26] } 16. Ba4?! { (0.26 → -0.45) Inaccuracy. Bd3 was best. } { [%eval -0.45] } (16. Bd3 Kd7 17. c3 Na5 18. g5 Rac8 19. Kc2 Nc4 20. Rdf1 Ke7 21. Bc1 Kd7 22. h4 h6) 16... b5 { [%eval -0.44] } 17. Bb3 { [%eval -0.42] } 17... Na5 { [%eval -0.4] } 18. Ba2 { [%eval -0.39] } 18... Rc8 { [%eval -0.28] } 19. Rhe1 { [%eval -0.55] } 19... O-O { [%eval -0.39] } 20. f4 { [%eval -0.44] } 20... Nc4 { [%eval -0.44] } 21. Bxc4 { [%eval -0.35] } 21... bxc4 { [%eval -0.39] } 22. g5?! { (-0.39 → -1.17) Inaccuracy. Bd2 was best. } { [%eval -1.17] } (22. Bd2 Rb8 23. Rf1 Rfc8 24. Rf3 f5 25. Bb4 Bc7 26. Re1 Re8 27. Ree3 g6 28. Bc5 Kf7) 22... g6?! { (-1.17 → -0.57) Inaccuracy. c3 was best. } { [%eval -0.57] } (22... c3 23. Rd3 cxb2+ 24. Kxb2 a5 25. Rc3 g6 26. Rxc8 Rxc8 27. c3 a4 28. Bc1 Rb8+ 29. Kc2) 23. h4?! { (-0.57 → -1.16) Inaccuracy. c3 was best. } { [%eval -1.16] } (23. c3 Rb8 24. Kc2 f6 25. Bd2 Kf7 26. Rh1 Rh8 27. h4 h6 28. gxh6 f5 29. h5 Rxh6) 23... c3 { [%eval -1.24] } 24. b3 { [%eval -1.24] } 24... a5? { (-1.24 → 0.00) Mistake. Bxa3+ was best. } { [%eval 0.0] } (24... Bxa3+ 25. Kb1 a5 26. Ka2 Bd6 27. Ra1 Ra8 28. Kb1 Rfb8 29. Kc1 Rb4 30. Rd1 Bc7 31. Rd3) 25. Rh1?? { (0.00 → -2.68) Blunder. a4 was best. } { [%eval -2.68] } (25. a4 Kg7 26. Rh1 f6 27. Kb1 fxg5 28. fxg5 Rf3 29. Bc1 Rcf8 30. Rde1 Bg3 31. Rxe6 Rf1) 25... Bxa3+ { [%eval -2.66] } 26. Kb1 { [%eval -2.6] } 26... a4 { [%eval -2.42] } 27. bxa4?? { (-2.42 → Mate in 5) Checkmate is now unavoidable. Bc1 was best. } { [%eval #-5] } (27. Bc1 Bd6 28. Rh2 h5 29. gxh6 Kh7 30. Rd3 Rc6 31. Rg3 axb3 32. cxb3 Rfc8 33. h5 c2+) 27... Rb8+?? { (Mate in 5 → -3.82) Lost forced checkmate sequence. Rc4 was best. } { [%eval -3.82] } (27... Rc4 28. Ka2 Bd6 29. Bc1 Rb8 30. Ba3 Rxa4 31. Rb1 Rxa3#) 28. Ka2 { [%eval -3.83] } 28... Bb2? { (-3.83 → -2.29) Mistake. Be7 was best. } { [%eval -2.29] } (28... Be7 29. Rd3 Rfc8 30. Rb1 Ra8 31. Rb3 Rxa4+ 32. Kb1 Bb4 33. Bf2 Rca8 34. Rbxc3 Ra1+ 35. Kb2) 29. Bc1 { [%eval -2.66] } 29... Rb7?? { (-2.66 → -0.76) Blunder. Rb4 was best. } { [%eval -0.76] } (29... Rb4 30. Bxb2 Ra8 31. Rb1 cxb2 32. Rxb2 Raxa4+ 33. Kb1 Rxd4 34. h5 gxh5 35. Rb3 Rxf4 36. Rxh5) 30. Bxb2 { [%eval -0.91] } 30... Rxb2+ { [%eval -0.82] } 31. Ka3 { [%eval -0.96] } 31... Rc8 { [%eval -0.77] } 32. Rh2? { (-0.77 → -2.12) Mistake. Ra1 was best. } { [%eval -2.12] } (32. Ra1 Rcb8 33. Rac1 R2b4 34. Ra1 Rb2 35. Rac1 R2b4 36. Ra1 Kf8 37. h5 gxh5 38. Rad1 Rc4) 32... Rcb8? { (-2.12 → -0.67) Mistake. Rc4 was best. } { [%eval -0.67] } (32... Rc4) 33. Rd3?? { (-0.67 → Mate in 5) Checkmate is now unavoidable. Rdh1 was best. } { [%eval #-5] } (33. Rdh1 R8b4 34. Rh3 Rxd4 35. Rxc3 Rb8 36. a5 Rb5 37. Rc8+ Kg7 38. Ra8 Rxf4 39. c3 Rf3) 33... Rb1 { [%eval #-4] } 34. Ka2 { [%eval #-2] } 34... R8b2+ { [%eval #-1] } 35. Ka3 { [%eval #-1] } 35... Ra1# { Black wins by checkmate. } 0-1