FEN
[Event "rated blitz game"]
[Site "https://adjva4.dpdns.org/CQsTEC6m"]
[Date "2026.04.07"]
[Round "-"]
[White "Palach67"]
[Black "Springerendspiel"]
[Result "1/2-1/2"]
[GameId "CQsTEC6m"]
[UTCDate "2026.04.07"]
[UTCTime "20:18:12"]
[WhiteElo "1965"]
[BlackElo "2013"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "-1"]
[Variant "Standard"]
[TimeControl "180+0"]
[ECO "B20"]
[Opening "Sicilian Defense: Bowdler Attack"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. Bc4 { [%eval 0.0] } { B20 Sicilian Defense: Bowdler Attack } 2... d6 { [%eval 0.1] } 3. Nc3 { [%eval 0.04] } 3... Nf6 { [%eval 0.08] } 4. d3 { [%eval -0.03] } 4... g6 { [%eval 0.11] } 5. f4 { [%eval 0.19] } 5... Bg7 { [%eval 0.2] } 6. Nf3 { [%eval 0.0] } 6... O-O { [%eval 0.04] } 7. h3 { [%eval -0.02] } 7... Nc6 { [%eval -0.07] } 8. O-O { [%eval 0.23] } 8... e6 { [%eval 0.21] } 9. Bb3 { [%eval 0.15] } 9... d5 { [%eval 0.19] } 10. e5 { [%eval 0.17] } 10... Nd7 { [%eval 0.1] } 11. Ne2 { [%eval 0.13] } 11... b5 { [%eval 0.47] } 12. c3 { [%eval 0.31] } 12... c4 { [%eval 0.79] } 13. Bc2 { [%eval 0.88] } 13... Nc5 { [%eval 1.29] } 14. d4 { [%eval 1.39] } 14... Na4?! { (1.39 → 2.20) Inaccuracy. Ne4 was best. } { [%eval 2.2] } (14... Ne4 15. Bxe4 dxe4 16. Ng5 Bb7 17. Ng3 Ne7 18. N5xe4 Qc7 19. Nc5 Bd5 20. a4) 15. Bxa4?! { (2.20 → 1.53) Inaccuracy. h4 was best. } { [%eval 1.53] } (15. h4 h5 16. Ng5 f5 17. exf6 Rxf6 18. f5 exf5 19. Nf4 Nb6 20. Re1 b4) 15... bxa4 { [%eval 1.49] } 16. Qxa4 { [%eval 1.5] } 16... Bd7 { [%eval 1.53] } 17. Qd1 { [%eval 1.56] } 17... Rb8 { [%eval 1.92] } 18. Rb1 { [%eval 1.45] } 18... Qa5 { [%eval 1.41] } 19. a3 { [%eval 1.22] } 19... Ne7 { [%eval 1.28] } 20. Ng5 { [%eval 0.82] } 20... Rb3 { [%eval 1.13] } 21. Qe1 { [%eval 1.18] } 21... Rfb8 { [%eval 1.42] } 22. Qh4 { [%eval 1.53] } 22... Nf5? { (1.53 → 3.49) Mistake. h6 was best. } { [%eval 3.49] } (22... h6 23. Nf3 Qd8 24. g4 Qf8 25. Ra1 f5 26. exf6 Qxf6 27. Qg3 Qf8 28. Qg2) 23. Qf2?? { (3.49 → 1.42) Blunder. Qxh7+ was best. } { [%eval 1.42] } (23. Qxh7+ Kf8 24. g4 Qa4 25. gxf5 exf5 26. h4 R3b6 27. h5 gxh5 28. Qxh5 Rg6) 23... Rxa3 { [%eval 1.9] } 24. g4 { [%eval 1.9] } 24... Nh6 { [%eval 2.48] } 25. Ng3?? { (2.48 → -0.79) Blunder. Nf3 was best. } { [%eval -0.79] } (25. Nf3 Qa4 26. Qh4 Qc2 27. bxa3 Qxb1 28. f5 Qd3 29. f6 Bf8 30. Rf2 Rb1) 25... Ra1?? { (-0.79 → 2.08) Blunder. Rxc3 was best. } { [%eval 2.08] } (25... Rxc3 26. Qe1 Rb5 27. bxc3 Rxb1 28. Nf3 Qa2 29. Ne2 a5 30. f5 a4 31. f6) 26. Rxa1 { [%eval 2.15] } 26... Qxa1 { [%eval 2.16] } 27. Nf3 { [%eval 2.03] } 27... Qb1?! { (2.03 → 2.96) Inaccuracy. Kh8 was best. } { [%eval 2.96] } (27... Kh8 28. f5 Qa2 29. f6 Bf8 30. Nh1 Be8 31. Qh4 Ng8 32. Nh2 a5 33. g5) 28. f5 { [%eval 2.73] } 28... Qd3 { [%eval 3.19] } 29. Bxh6? { (3.19 → 1.35) Mistake. Ne1 was best. } { [%eval 1.35] } (29. Ne1 Qb1 30. Ng2 Nxf5 31. gxf5 exf5 32. Ne2 Be6 33. h4 a5 34. Nef4 a4) 29... Bxh6 { [%eval 1.93] } 30. fxe6?? { (1.93 → -1.19) Blunder. g5 was best. } { [%eval -1.19] } (30. g5 Bf8 31. Ra1 Rxb2 32. Qxb2 Qxf3 33. Qf2 Qxc3 34. Rxa7 Be8 35. fxe6 fxe6) 30... Be3 { [%eval -1.26] } 31. exf7+?? { (-1.26 → -4.00) Blunder. exd7 was best. } { [%eval -4.0] } (31. exd7 Rd8 32. Kg2 Bxf2 33. Rxf2 a5 34. e6 fxe6 35. Ne5 Qe3 36. h4 a4) 31... Kf8 { [%eval -3.58] } 32. Ng5? { (-3.58 → -5.83) Mistake. Kg2 was best. } { [%eval -5.83] } (32. Kg2 Bxf2 33. Rxf2 Qe3 34. Nf1 Qxf2+ 35. Kxf2 Rxb2+ 36. Kg3 h6 37. Ne3 Be6) 32... Rxb2?? { (-5.83 → 6.37) Blunder. Bxf2+ was best. } { [%eval 6.37] } (32... Bxf2+ 33. Rxf2 Qxg3+ 34. Kf1 Qxf2+ 35. Kxf2 h6 36. Nh7+ Kxf7 37. Ke3 Rxb2 38. g5) 33. Nxh7+ { [%eval 5.83] } 33... Kg7 { [%eval 6.47] } 34. f8=Q+ { [%eval 6.28] } 34... Kxh7 { [%eval 6.46] } 35. Qf7+ { [%eval 6.03] } 35... Kh6?? { (6.03 → Mate in 3) Checkmate is now unavoidable. Kh8 was best. } { [%eval #3] } (35... Kh8 36. Qf8+ Kh7 37. Qe7+ Kh8 38. Qd8+ Kg7 39. Qxd7+ Kg8 40. Qe8+ Kg7 41. Qf7+) 36. Qf8+?? { (Mate in 3 → 5.00) Lost forced checkmate sequence. g5+ was best. } { [%eval 5.0] } (36. g5+ Kxg5 37. Qf4+ Bxf4 38. Qxf4#) 36... Kg5?? { (5.00 → Mate in 3) Checkmate is now unavoidable. Kh7 was best. } { [%eval #3] } (36... Kh7 37. Qf7+ Kh8 38. Qf6+ Kh7 39. Qe7+ Kg8 40. Qd8+ Kh7 41. Qxd7+ Kh8 42. Qe8+) 37. Qf6+ { [%eval #3] } 37... Kh6 { [%eval #3] } 38. g5+?? { (Mate in 3 → 6.73) Lost forced checkmate sequence. Nf5+ was best. } { [%eval 6.73] } (38. Nf5+ Bxf5 39. Qh8+ Kg5 40. Qh4#) 38... Kh7 { [%eval #14] } 39. Qf7+ { [%eval #16] } 39... Kh8 { [%eval 9.47] } 40. Qf8+ { [%eval 6.95] } 40... Kh7 { [%eval 6.91] } 41. Qf7+ { [%eval 7.3] } 41... Kh8 { [%eval 7.09] } 42. Qf8+ { [%eval 4.56] } 42... Kh7 { [%eval 4.89] } 43. Qf7+?? { (4.89 → 0.00) Blunder. Qe7+ was best. } { [%eval 0.0] } { The game is a draw. } (43. Qe7+ Kg8 44. Qd8+ Kg7 45. Qxd7+ Kh8 46. Qe8+ Kh7 47. Qf7+ Kh8 48. Qf8+ Kh7) 1/2-1/2