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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/BuJONTAN"] [Date "2024.01.02"] [Round "-"] [White "Penguincatcher_007"] [Black "HosnaTaheri"] [Result "1-0"] [GameId "BuJONTAN"] [UTCDate "2024.01.02"] [UTCTime "09:59:39"] [WhiteElo "873"] [BlackElo "863"] [WhiteRatingDiff "+16"] [BlackRatingDiff "-15"] [Variant "Antichess"] [TimeControl "60+4"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. d4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Nh6 5. h4 Qxh4) 1... c5?? { (Mate in 16 → -5.95) Lost forced checkmate sequence. e5 was best. } { [%eval -5.95] } (1... e5 2. dxe5 Ba3 3. bxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. dxc5 { [%eval -5.55] } 2... d6?? { (-5.55 → 1.43) Blunder. g5 was best. } { [%eval 1.43] } (2... g5 3. Bxg5) 3. cxd6 { [%eval 1.26] } 3... exd6?? { (1.26 → Mate in 19) Checkmate is now unavoidable. Qxd6 was best. } { [%eval #19] } (3... Qxd6 4. Qxd6) 4. Qxd6 { [%eval #18] } 4... Qxd6 { [%eval #16] } 5. Bh6 { [%eval #16] } 5... Qxh2 { [%eval #11] } 6. Bxg7?? { (Mate in 11 → -0.07) Lost forced checkmate sequence. Rxh2 was best. } { [%eval -0.07] } (6. Rxh2 gxh6 7. Rxh6 Bxh6 8. f4 Bxf4 9. g3 Bxg3 10. Kf2 Bxf2 11. Nc3 Bxg1 12. e3 Bxe3) 6... Bxg7?? { (-0.07 → Mate in 11) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #11] } (6... Qxg2 7. Rxh7 Qxg1 8. Bxf8 Kxf8 9. Rxf7 Qxf1 10. Kxf1 Kxf7 11. Nd2 Rh3 12. f3 Rxf3 13. Nxf3) 7. Rxh2 { [%eval #11] } 7... Bxb2 { [%eval #10] } 8. Rxh7 { [%eval #10] } 8... Bxa1 { [%eval #9] } 9. Rxh8 { [%eval #9] } 9... Bxh8 { [%eval #8] } 10. Nc3 { [%eval #8] } 10... Bxc3 { [%eval #7] } 11. Kd2 { [%eval #8] } 11... Bxd2 { [%eval #7] } 12. f4 { [%eval #7] } 12... Bxf4 { [%eval #6] } 13. e3 { [%eval #6] } 13... Bxe3 { [%eval #5] } 14. g3?? { (Mate in 5 → -6.15) Lost forced checkmate sequence. c4 was best. } { [%eval -6.15] } (14. c4 Bxg1 15. g4 Bxg4 16. Bh3 Bxh3 17. c5 Bxc5 18. a3 Bxa3#) 14... Bxg1 { [%eval -5.62] } 15. c4?? { (-5.62 → Mate in 8) Checkmate is now unavoidable. g4 was best. } { [%eval #-8] } (15. g4 Bxg4) 15... Bh3 { [%eval #-8] } 16. Bxh3 { [%eval #-7] } 16... f5 { [%eval #-13] } 17. Bxf5 { [%eval #-13] } 17... Kd7 { [%eval #-13] } 18. Bxd7 { [%eval #-12] } 18... Nxd7 { [%eval #-12] } 19. c5 { [%eval #-11] } 19... Nxc5 { [%eval #-11] } 20. a4 { [%eval #-10] } 20... Nxa4 { [%eval #-10] } 21. g4 { [%eval #-9] } 21... Rf8 { [%eval #-9] } 22. g5 { [%eval #-8] } 22... Nf6?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. Bb6 was best. } { [%eval #1] } (22... Bb6 23. g6 Ne7 24. g7 Nc5 25. gxf8=N Ne6 26. Nxe6 Bd8 27. Nxd8 a6 28. Nxb7 a5 29. Nxa5) 23. gxf6 { [%eval #1] } 23... Rxf6# { Game ends by variant rule. } 1-0