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[Event "Flo Jubilee 100000 Matches Arena"] [Site "https://adjva4.dpdns.org/AfZHZ8LO"] [Date "2026.04.20"] [Round "-"] [White "FInLIp"] [Black "Johnny312"] [Result "0-1"] [GameId "AfZHZ8LO"] [UTCDate "2026.04.20"] [UTCTime "11:03:13"] [WhiteElo "2130"] [BlackElo "2238"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+4"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. b4? { (2.54 → 0.75) Mistake. Ba6 was best. } { [%eval 0.75] } (2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5) 2... Bxb4 { [%eval 0.58] } 3. Qg4 { [%eval -0.4] } 3... Bxd2 { [%eval 0.68] } 4. Qxg7 { [%eval -0.44] } 4... Bxe3 { [%eval 0.6] } 5. Bxe3 { [%eval -0.13] } 5... c5 { [%eval 0.33] } 6. Bxc5 { [%eval 0.32] } 6... b6 { [%eval 0.36] } 7. Qxf7 { [%eval 0.12] } 7... Kxf7 { [%eval 0.47] } 8. Bxb6 { [%eval 0.07] } 8... Qxb6 { [%eval 0.47] } 9. Nh3 { [%eval 0.29] } 9... Qxf2 { [%eval 0.75] } 10. Kxf2 { [%eval 0.91] } 10... Ba6 { [%eval 0.74] } 11. Bxa6 { [%eval 0.32] } 11... Nxa6 { [%eval 0.38] } 12. Na3? { (0.38 → -0.82) Mistake. a4 was best. } { [%eval -0.82] } (12. a4 Ne7 13. a5 Nc8 14. Nc3 d5 15. Nxd5 exd5 16. Ra3 d4 17. Rha1 d3) 12... e5 { [%eval -0.2] } 13. c4 { [%eval -0.68] } 13... Nc5 { [%eval -0.3] } 14. g4?? { (-0.30 → -6.39) Blunder. Rag1 was best. } { [%eval -6.39] } (14. Rag1 Ne7) 14... Ne7 { [%eval -3.65] } 15. Ke2? { (-3.65 → -6.30) Mistake. Raf1 was best. } { [%eval -6.3] } (15. Raf1 Rhc8 16. Nc2 Nb3 17. axb3 Rxc4 18. bxc4 e4 19. Rc1) 15... Rab8?? { (-6.30 → Mate in 9) Checkmate is now unavoidable. e4 was best. } { [%eval #9] } (15... e4 16. Ng1 Rae8 17. Kd3 exd3 18. Nc2 dxc2 19. Rb1 cxb1=K 20. Nf3 Kxa2 21. Ra1) 16. Kd3 { [%eval #9] } 16... Nxd3 { [%eval #8] } 17. Nf2 { [%eval #8] } 17... Nxf2 { [%eval #7] } 18. Rhc1 { [%eval #7] } 18... Nxg4 { [%eval #6] } 19. c5?? { (Mate in 6 → -2.38) Lost forced checkmate sequence. Rc3 was best. } { [%eval -2.38] } (19. Rc3 Nxh2 20. Rf1 Nxf1 21. Re3 Nxe3 22. Nb1 Rxb1 23. a4 Nxc4 24. a5 Nxa5#) 19... Nxh2 { [%eval -2.12] } 20. Nb5 { [%eval -2.84] } 20... Rxb5 { [%eval -1.42] } 21. Rg1?? { (-1.42 → -6.54) Blunder. Re1 was best. } { [%eval -6.54] } (21. Re1 Rxc5 22. Rxe5 Rxe5 23. Rf1 Nxf1 24. a4 Rb5 25. axb5 a6 26. bxa6 d5) 21... Rxc5 { [%eval -3.12] } 22. Rg4?? { (-3.12 → Mate in 20) Checkmate is now unavoidable. Rg7 was best. } { [%eval #-20] } (22. Rg7 Kxg7 23. Rf1 Nxf1 24. a4 Rc7 25. a5 d6 26. a6 Rb7 27. axb7 Ra8) 22... Nxg4 { [%eval #-15] } 23. Rc1 { [%eval #-14] } 23... Rxc1 { [%eval #-14] } 24. a4 { [%eval #-12] } 24... Rb8 { [%eval #-12] } 25. a5 { [%eval #-11] } 25... Rb7 { [%eval #-11] } 26. a6 { [%eval #-10] } 26... Nf6 { [%eval #-10] } 27. axb7 { [%eval #-9] } 27... h5 { [%eval #-9] } 28. b8=K { [%eval #-8] } 28... Nfd5?! { (Mate in 8 → -40.78) Lost forced checkmate sequence. Ned5 was best. } { [%eval -40.78] } (28... Ned5 29. Kxa7 Nb6 30. Kxb6 Rc7 31. Kxc7 d6 32. Kxd6 Kg6 33. Kxe5 Kh6 34. Kxf6) 29. Kxa7 { [%eval -42.52] } 29... Nb6?? { (-42.52 → -1.08) Blunder. Ne3 was best. } { [%eval -1.08] } (29... Ne3) 30. Kxb6 { [%eval -1.05] } 30... Rc7 { [%eval -0.98] } 31. Kxc7 { [%eval -42.44] } 31... h4 { [%eval #-23] } 32. Kxd7 { [%eval #-28] } 32... Kg6 { [%eval #-23] } 33. Kxe7 { [%eval #-40] } 33... Kf6 { [%eval -41.49] } 34. Kxf6 { [%eval #-20] } 34... h3 { [%eval #-21] } 35. Kxe5 { [%eval #-29] } 35... h2 { [%eval -43.23] } 36. Kf4?! { (-43.23 → Mate in 26) Checkmate is now unavoidable. Ke4 was best. } { [%eval #-26] } (36. Ke4 h1=R) 36... h1=R { [%eval #-18] } 37. Ke4 { [%eval #-17] } 37... Rc1 { [%eval #-17] } 38. Ke5 { [%eval #-16] } 38... Rc3 { [%eval #-16] } 39. Kf6 { [%eval #-15] } 39... Rc4 { [%eval #-15] } 40. Ke6 { [%eval #-14] } 40... Rg4 { [%eval #-14] } 41. Kd6 { [%eval #-13] } 41... Rf4 { [%eval #-13] } 42. Kc7 { [%eval #-11] } 42... Rf5 { [%eval #-11] } 43. Kd7 { [%eval #-10] } 43... Rb5 { [%eval #-10] } 44. Ke7 { [%eval #-9] } 44... Rc5 { [%eval #-9] } 45. Kf7 { [%eval #-8] } 45... Rd5 { [%eval #-8] } 46. Kg8 { [%eval #-7] } 46... Rd6 { [%eval #-7] } 47. Kf8 { [%eval #-6] } 47... Rb6 { [%eval #-6] } 48. Ke8 { [%eval #-5] } 48... Rc6 { [%eval #-5] } 49. Kf8 { [%eval #-4] } 49... Rd6 { [%eval #-4] } 50. Kg7 { [%eval #-1] } 50... Rg6 { [%eval #-1] } 51. Kxg6# { Game ends by variant rule. } 0-1