FEN
[Event "Hourly Antichess Arena"]
[Site "https://adjva4.dpdns.org/ATZv8kMG"]
[Date "2026.04.26"]
[Round "-"]
[White "Evgeniy_KLG"]
[Black "Luthorien"]
[Result "1-0"]
[GameId "ATZv8kMG"]
[UTCDate "2026.04.26"]
[UTCTime "05:15:13"]
[WhiteElo "1808"]
[BlackElo "2071"]
[WhiteRatingDiff "+9"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.98] } 4. b4?! { (0.98 → 0.00) Inaccuracy. a4 was best. } { [%eval 0.0] } (4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Nc6 7. Rxa7 Nxa7 8. Qf3 c5) 4... Bxb4 { [%eval 1.72] } 5. Bb2?? { (1.72 → Mate in 14) Checkmate is now unavoidable. c3 was best. } { [%eval #-14] } (5. c3 Bxc3 6. Nxc3 Bb5 7. Nxb5 Qxd2 8. Bxd2 a6 9. Nxc7 Kd8) 5... Bxd2 { [%eval #-14] } 6. Bxg7 { [%eval #-13] } 6... Bxe3 { [%eval #-13] } 7. Bxh8 { [%eval #-12] } 7... Bxf2 { [%eval #-12] } 8. Kxf2 { [%eval #-11] } 8... Nf6?? { (Mate in 11 → 7.61) Lost forced checkmate sequence. e5 was best. } { [%eval 7.61] } (8... e5 9. Bxe5 Qh4 10. Bxc7 Qxf2 11. Bxb8 Qxg2 12. Bxa7 Qxh2 13. Rxh2 Rxa7 14. Rxh7) 9. Bxf6 { [%eval 7.84] } 9... Qxf6 { [%eval 7.85] } 10. Qxd7 { [%eval 7.12] } 10... Qxf2 { [%eval 5.07] } 11. Qxe6?? { (5.07 → Mate in 8) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-8] } (11. Qxe8 Qxg2) 11... Qxg2 { [%eval #-8] } 12. Qxe8 { [%eval #-7] } 12... Qxc2?? { (Mate in 7 → Mate in 16) Lost forced checkmate sequence. Qxh2 was best. } { [%eval #16] } (12... Qxh2 13. Rxh2 Nd7 14. Qxd7 Re8 15. Rxh7 f5 16. Qxf5 Rh8 17. Rxh8 a5 18. Qxa5) 13. Qxb8 { [%eval 7.72] } 13... Rxb8? { (7.72 → Mate in 6) Checkmate is now unavoidable. Qxb1 was best. } { [%eval #6] } (13... Qxb1) 14. h4 { [%eval #6] } 14... Qxb1 { [%eval #5] } 15. Rxb1 { [%eval #5] } 15... Rxb1 { [%eval #4] } 16. Rh2 { [%eval #4] } 16... Rxg1 { [%eval #3] } 17. Rh1 { [%eval #3] } 17... Rxh1 { [%eval #2] } 18. a3 { [%eval #2] } 18... Rxh4 { [%eval #1] } 19. a4 { [%eval #1] } 19... Rxa4# { Game ends by variant rule. } 1-0
