FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/9q4uelGv"]
[Date "2026.03.30"]
[Round "-"]
[White "viyanmv25og6426352"]
[Black "Ural_squirrel"]
[Result "0-1"]
[GameId "9q4uelGv"]
[UTCDate "2026.03.30"]
[UTCTime "10:14:35"]
[WhiteElo "1257"]
[BlackElo "1300"]
[WhiteRatingDiff "-127"]
[BlackRatingDiff "+4"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... b5 { [%eval 0.08] } 3. Bxb5 { [%eval -0.65] } 3... Nc6?? { (-0.65 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (3... e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7 Qxg2 8. dxc8=R) 4. Bxc6 { [%eval #16] } 4... dxc6 { [%eval #15] } 5. f6 { [%eval #15] } 5... Qxd2 { [%eval #13] } 6. fxg7 { [%eval #13] } 6... Qxc2 { [%eval #12] } 7. gxh8=Q?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-11] } (7. Qxc2 Bxg7 8. Qxc6 Bxb2 9. Qxe8 Bxa1 10. Qxe7 Nxe7 11. g4 Bxg4 12. Bb2 Bxb2) 7... Qxb2 { [%eval #-11] } 8. Qxg8 { [%eval #-10] } 8... Qxf2 { [%eval #-10] } 9. Qxh7 { [%eval #-9] } 9... Qxg2?? { (Mate in 9 → 3.11) Lost forced checkmate sequence. Qxe1 was best. } { [%eval 3.11] } (9... Qxe1 10. Qxe7 Bxe7 11. Qxe1 Bb4 12. Qxe8 Bg4 13. Qxa8 c5 14. Qxa7 c4 15. Qxc7) 10. Qxe7 { [%eval 2.82] } 10... Qxa2?? { (2.82 → Mate in 8) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #8] } (10... Kxe7 11. Qd8) 11. Qxe8 { [%eval #9] } 11... Qxh2 { [%eval #8] } 12. Qxf8 { [%eval #10] } 12... Qxg1 { [%eval #9] } 13. Qxc8 { [%eval #9] } 13... Qxe1 { [%eval #8] } 14. Qxa8?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-4] } (14. Rxa7 Rxc8 15. Rxc7 Rxc7 16. Rxe1 Re7 17. Rxe7 c5 18. Qd4 cxd4 19. Nc3 dxc3) 14... Qxd1 { [%eval #-4] } 15. Qxa7 { [%eval #-3] } 15... Qxc1 { [%eval #-3] } 16. Qxc7 { [%eval #-2] } 16... Qxb1 { [%eval #-2] } 17. Qxc6 { [%eval #-1] } 17... Qxa1 { [%eval #-1] } 18. Rxa1# { Game ends by variant rule. } 0-1
