FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/8aJGyZQG"]
[Date "2026.03.12"]
[Round "-"]
[White "LC-Racing"]
[Black "babylegolas"]
[Result "1-0"]
[GameId "8aJGyZQG"]
[UTCDate "2026.03.12"]
[UTCTime "23:05:45"]
[WhiteElo "1430"]
[BlackElo "1379"]
[WhiteRatingDiff "+22"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Kxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Nh3?? { (Mate in 11 → 0.07) Lost forced checkmate sequence. Kd1 was best. } { [%eval 0.07] } (6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nb5 cxb5 9. Rb1 Bxb1 10. a4 bxa4) 6... Bxh3 { [%eval 0.29] } 7. gxh3 { [%eval -0.25] } 7... g6?? { (-0.25 → 2.56) Blunder. Nh6 was best. } { [%eval 2.56] } (7... Nh6 8. Na3) 8. Ke2?? { (2.56 → 0.53) Blunder. Nc3 was best. } { [%eval 0.53] } (8. Nc3 f5 9. Nb5 cxb5 10. e4 fxe4 11. f3 exf3 12. Ke2 fxe2 13. Rd1 exd1=Q) 8... Nh6?? { (0.53 → 2.91) Blunder. Rd8 was best. } { [%eval 2.91] } (8... Rd8 9. Bd2 Rxd2 10. Kxd2 Kd7 11. Na3 Nh6 12. e4 Rg8 13. e5 Kd6 14. exd6) 9. Re1?! { (2.91 → 1.86) Inaccuracy. Nc3 was best. } { [%eval 1.86] } (9. Nc3 Kd7) 9... Ng4 { [%eval 2.17] } 10. hxg4 { [%eval 1.94] } 10... h5?? { (1.94 → 5.51) Blunder. g5 was best. } { [%eval 5.51] } (10... g5 11. Na3) 11. gxh5 { [%eval 4.77] } 11... gxh5 { [%eval 5.4] } 12. h4?! { (5.40 → 4.00) Inaccuracy. Kf3 was best. } { [%eval 4.0] } (12. Kf3 f5 13. Kg4 fxg4 14. Nc3 Kf7 15. Bd2 Ke6 16. a3 c5 17. Ne2 g3) 12... f6?! { (4.00 → 5.46) Inaccuracy. Rd8 was best. } { [%eval 5.46] } (12... Rd8) 13. e4?? { (5.46 → Mate in 9) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-9] } (13. Kf3 f5 14. Kg4 fxg4 15. Nc3 Rh6 16. Rh1 Kd7 17. f3 gxf3 18. Ne2 fxe2) 13... e6?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. f5 was best. } { [%eval #9] } (13... f5 14. exf5 e6 15. fxe6 Ba3 16. bxa3 Rh6 17. Bxh6 Kf7 18. exf7 Rf8 19. Bxf8) 14. Bh6 { [%eval #10] } 14... Bxh6 { [%eval #8] } 15. Rc1 { [%eval #8] } 15... Bxc1 { [%eval #7] } 16. Kd2?? { (Mate in 7 → -0.46) Lost forced checkmate sequence. Na3 was best. } { [%eval -0.46] } (16. Na3 Bxb2 17. Rb1 Bxa3 18. Rb5 cxb5 19. c4 bxc4 20. Kd3 cxd3 21. e5 fxe5) 16... Bxd2 { [%eval 0.0] } 17. Nxd2 { [%eval -0.3] } 17... f5?? { (-0.30 → 1.54) Blunder. e5 was best. } { [%eval 1.54] } (17... e5 18. f3 Kd7 19. Rh1 Rh7 20. Nf1 Kd6 21. f4 exf4 22. e5 fxe5 23. c4) 18. exf5 { [%eval 1.12] } 18... exf5 { [%eval 1.36] } 19. Rg1?? { (1.36 → Mate in 6) Checkmate is now unavoidable. f4 was best. } { [%eval #-6] } (19. f4 Kd7) 19... f4?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Rg8 was best. } { [%eval #6] } (19... Rg8 20. Rxg8 Ke7 21. Rxa8 a5 22. Rxa5 Kd7 23. Rxf5 Kd6 24. Rxh5 Kc5 25. Rxc5#) 20. Rg8?? { (Mate in 6 → -6.71) Lost forced checkmate sequence. Rg4 was best. } { [%eval -6.71] } (20. Rg4 hxg4 21. Nf1 Rxh4 22. f3 gxf3 23. Nh2 Rxh2 24. c4 Rxb2 25. c5 Rxa2#) 20... Rxg8 { [%eval -5.86] } 21. Ne4?! { (-5.86 → -10.46) Inaccuracy. c3 was best. } { [%eval -10.46] } (21. c3 Kd7 22. c4 Ke6 23. Nb1 Rae8 24. a4 c5 25. Nc3) 21... f3?! { (-10.46 → -6.76) Inaccuracy. c5 was best. } { [%eval -6.76] } (21... c5 22. Nxc5 Kf7 23. Ne6 Kxe6 24. c4 f3 25. c5 Ke5 26. b4 Ke4 27. b5) 22. Nd6?! { (-6.76 → -12.07) Inaccuracy. Nc3 was best. } { [%eval -12.07] } (22. Nc3 Rd8 23. Nb1 Kd7 24. c4 Ke7 25. Nd2 Rxd2 26. c5 Rxb2 27. a4 Rxf2) 22... cxd6 { [%eval -11.46] } 23. c4 { [%eval -12.07] } 23... a6?? { (-12.07 → Mate in 3) Checkmate is now unavoidable. d5 was best. } { [%eval #3] } (23... d5 24. cxd5 cxd5 25. b4 d4 26. a3 Kd7 27. a4 Kc6 28. b5 Kxb5 29. axb5) 24. c5 { [%eval #3] } 24... dxc5 { [%eval #2] } 25. b4 { [%eval #2] } 25... cxb4 { [%eval #1] } 26. a3 { [%eval #1] } 26... bxa3# { Game ends by variant rule. } 1-0

