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[Event "rated bullet game"] [Site "https://adjva4.dpdns.org/7VqwgP6J"] [Date "2026.04.19"] [Round "-"] [White "frommoscowwithlove"] [Black "LuckyMatt"] [Result "1/2-1/2"] [GameId "7VqwgP6J"] [UTCDate "2026.04.19"] [UTCTime "12:03:12"] [WhiteElo "2240"] [BlackElo "2330"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-1"] [Variant "Standard"] [TimeControl "60+0"] [ECO "A02"] [Opening "Bird Opening"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. f4 { [%eval -0.23] } { A02 Bird Opening } 1... c5 { [%eval -0.06] } 2. e3 { [%eval -0.28] } 2... e6 { [%eval -0.1] } 3. Nf3 { [%eval -0.16] } 3... Nf6 { [%eval -0.16] } 4. b3 { [%eval -0.19] } 4... d5 { [%eval -0.1] } 5. Bb2 { [%eval -0.21] } 5... Nc6 { [%eval 0.0] } 6. Bd3 { [%eval -0.26] } 6... Be7 { [%eval -0.19] } 7. Nc3 { [%eval -0.32] } 7... d4 { [%eval 0.0] } 8. Ne4 { [%eval -0.19] } 8... dxe3 { [%eval 0.25] } 9. dxe3 { [%eval 0.2] } 9... Nxe4?! { (0.20 → 1.22) Inaccuracy. Nb4 was best. } { [%eval 1.22] } (9... Nb4) 10. Bxe4 { [%eval 1.21] } 10... Qxd1+ { [%eval 1.11] } 11. Rxd1 { [%eval 1.12] } 11... Bf6 { [%eval 1.64] } 12. Bxf6 { [%eval 1.65] } 12... gxf6 { [%eval 1.82] } 13. O-O? { (1.82 → 0.22) Mistake. Bxc6+ was best. } { [%eval 0.22] } (13. Bxc6+ bxc6 14. Kf2 Ke7 15. Rd3 c4 16. bxc4 Ba6 17. Rb1 Rhb8 18. Rxb8 Rxb8) 13... Bd7 { [%eval 0.33] } 14. c4 { [%eval 0.08] } 14... Ke7 { [%eval 0.02] } 15. Bxc6 { [%eval -0.28] } 15... Bxc6 { [%eval -0.29] } 16. Rfe1 { [%eval -0.33] } 16... Rad8 { [%eval -0.41] } 17. Kf2 { [%eval -0.41] } 17... Be4 { [%eval -0.41] } 18. Nd2?? { (-0.41 → -3.39) Blunder. Rd2 was best. } { [%eval -3.39] } (18. Rd2) 18... Bd3?? { (-3.39 → -0.09) Blunder. Bc2 was best. } { [%eval -0.09] } (18... Bc2 19. Ke2 Bxd1+ 20. Kxd1 f5 21. Kc2 h5 22. Nf3 f6 23. Nh4 Kf7 24. a4) 19. Nf3 { [%eval -0.39] } 19... Be4 { [%eval -0.49] } 20. Nd2?? { (-0.49 → -3.65) Blunder. Rxd8 was best. } { [%eval -3.65] } (20. Rxd8 Rxd8) 20... Bg6?? { (-3.65 → -0.26) Blunder. Bc2 was best. } { [%eval -0.26] } (20... Bc2 21. Ke2 Rhg8 22. g3 Bxd1+ 23. Rxd1 f5 24. Nf3 Rxd1 25. Kxd1 a6 26. Nd2) 21. Nf3 { [%eval -0.26] } 21... e5?! { (-0.26 → 0.42) Inaccuracy. Rxd1 was best. } { [%eval 0.42] } (21... Rxd1 22. Rxd1) 22. fxe5 { [%eval 0.39] } 22... Bh5?? { (0.39 → 2.40) Blunder. fxe5 was best. } { [%eval 2.4] } (22... fxe5) 23. Rxd8? { (2.40 → 0.71) Mistake. exf6+ was best. } { [%eval 0.71] } (23. exf6+ Kxf6 24. e4 b6 25. Rd5 Bg4 26. Red1 Rb8 27. Ke3 Be6 28. Rd6 Rhg8) 23... Rxd8 { [%eval 0.89] } 24. exf6+ { [%eval 0.79] } 24... Kxf6 { [%eval 0.98] } 25. Nh4?! { (0.98 → 0.00) Inaccuracy. h3 was best. } { [%eval 0.0] } (25. h3) 25... Rd2+ { [%eval 0.0] } 26. Kg3 { [%eval 0.0] } 26... Rxa2 { [%eval 0.0] } 27. e4 { [%eval -0.31] } 27... Ra3 { [%eval -0.14] } 28. Re3?? { (-0.14 → -2.64) Blunder. Kf4 was best. } { [%eval -2.64] } (28. Kf4 Rxb3) 28... a5?? { (-2.64 → 0.00) Blunder. Bd1 was best. } { [%eval 0.0] } (28... Bd1 29. Kf4 Rxb3 30. Re1 Rd3 31. Nf5 a5 32. Ne3 Bb3 33. Ra1 a4 34. h4) 29. e5+? { (0.00 → -1.31) Mistake. Kf4 was best. } { [%eval -1.31] } (29. Kf4) 29... Ke6 { [%eval -1.19] } 30. Kf4 { [%eval -1.59] } 30... a4 { [%eval -1.47] } 31. bxa4?! { (-1.47 → -2.16) Inaccuracy. Rd3 was best. } { [%eval -2.16] } (31. Rd3 Bg6) 31... Rxa4 { [%eval -2.25] } 32. Re4 { [%eval -1.5] } 32... Bg6 { [%eval -1.73] } 33. Nf5?? { (-1.73 → -6.32) Blunder. Nxg6 was best. } { [%eval -6.32] } (33. Nxg6) 33... Bxf5 { [%eval -6.26] } 34. Re3 { [%eval -6.44] } 34... Rxc4+ { [%eval -6.6] } 35. Kg5 { [%eval -6.75] } 35... b5 { [%eval -6.48] } 36. Rh3?! { (-6.48 → -9.83) Inaccuracy. Kh6 was best. } { [%eval -9.83] } (36. Kh6 Rg4 37. Rc3 c4 38. Ra3 Rg6+ 39. Kh5 Rxg2 40. Ra5) 36... Rg4+ { [%eval -7.99] } 37. Kh5 { [%eval -7.86] } 37... Rxg2 { [%eval -7.91] } 38. Rf3? { (-7.91 → Mate in 9) Checkmate is now unavoidable. Ra3 was best. } { [%eval #-9] } (38. Ra3 Rxh2+ 39. Kg5 Kxe5 40. Re3+ Be4 41. Re1 f6+ 42. Kg4 Rg2+ 43. Kh5 b4) 38... Rg6?? { (Mate in 9 → -6.71) Lost forced checkmate sequence. Bg4+ was best. } { [%eval -6.71] } (38... Bg4+ 39. Kg5 Bxf3+ 40. Kf4 Bd5 41. h3 c4 42. h4 c3 43. h5 c2 44. Ke3) 39. h4?? { (-6.71 → Mate in 1) Checkmate is now unavoidable. Rf4 was best. } { [%eval #-1] } (39. Rf4 Kxe5 40. h4 Rg8 41. Rf2 c4 42. Kh6 Rc8 43. h5 c3 44. Kg7 b4) 39... Kxe5?? { (Mate in 1 → -0.55) Lost forced checkmate sequence. Bg4# was best. } { [%eval -0.55] } (39... Bg4#) 40. Re3+?? { (-0.55 → -7.48) Blunder. Rxf5+ was best. } { [%eval -7.48] } (40. Rxf5+) 40... Be4 { [%eval -5.86] } 41. Rxe4+ { [%eval -5.66] } 41... Kxe4?? { (-5.66 → 0.00) Blunder. Kd6 was best. } { [%eval 0.0] } { Draw by stalemate. } (41... Kd6 42. Rd4+ Kc6 43. Rd8 Rd6 44. Rc8+ Kd5 45. Rh8 b4 46. Rxh7 b3 47. Rh8) 1/2-1/2