FEN
[Event "Hourly Antichess Arena"]
[Site "https://adjva4.dpdns.org/7CY6KQcV"]
[Date "2026.04.25"]
[Round "-"]
[White "KleinerStern1102"]
[Black "TNG_384"]
[Result "0-1"]
[GameId "7CY6KQcV"]
[UTCDate "2026.04.25"]
[UTCTime "15:47:11"]
[WhiteElo "1532"]
[BlackElo "2064"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[Variant "Antichess"]
[TimeControl "0+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Nxd7? { (1.48 → 3.16) Mistake. Bxd7 was best. } { [%eval 3.16] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. Qh5?? { (3.16 → 0.43) Blunder. b4 was best. } { [%eval 0.43] } (4. b4 Bxb4 5. e4 Bxd2 6. Kxd2 Qh4 7. e5 Nxe5 8. c4 Nxc4) 4... Bb4?? { (0.43 → 10.45) Blunder. Qg5 was best. } { [%eval 10.45] } (4... Qg5 5. Qxg5 Rb8 6. Qxg7 Rxb2 7. Qxg8 Rxg8 8. Bxb2 Rxg2 9. Bf6) 5. Qxh7 { [%eval #15] } 5... Bxd2 { [%eval #14] } 6. Bxd2 { [%eval #14] } 6... Rxh7 { [%eval #13] } 7. Nh3?? { (Mate in 13 → -0.35) Lost forced checkmate sequence. Bc3 was best. } { [%eval -0.35] } (7. Bc3 Rxh2 8. Bxg7 Rxg2 9. Rh4 Rxg1 10. Rb4 Rxe1 11. Rb7 Rxe3) 7... Rxh3 { [%eval -0.36] } 8. gxh3 { [%eval -1.33] } 8... Qg5?? { (-1.33 → Mate in 14) Checkmate is now unavoidable. Ke7 was best. } { [%eval #14] } (8... Ke7 9. Ke2 g6 10. c4 Nf8 11. Kf3 Qxd2 12. Nxd2 Bd7 13. Kg4 g5 14. Kxg5) 9. Rg1?? { (Mate in 14 → -4.89) Lost forced checkmate sequence. Nc3 was best. } { [%eval -4.89] } (9. Nc3) 9... Qxe3 { [%eval -3.68] } 10. fxe3?? { (-3.68 → Mate in 9) Checkmate is now unavoidable. Rxg7 was best. } { [%eval #-9] } (10. Rxg7) 10... g5 { [%eval #-9] } 11. Rxg5 { [%eval #-8] } 11... Ne5 { [%eval #-9] } 12. Rxe5 { [%eval #-8] } 12... Kd7?? { (Mate in 8 → 2.95) Lost forced checkmate sequence. Rb8 was best. } { [%eval 2.95] } (12... Rb8 13. Rxe6 Rxb2 14. Rxe8 Bxh3 15. Rxg8 Rxa2 16. Rxa2 a6 17. Rxa6 f6 18. Rxf6) 13. Rxe6 { [%eval 1.66] } 13... fxe6 { [%eval 2.32] } 14. Nc3 { [%eval 1.75] } 14... e5?? { (1.75 → Mate in 12) Checkmate is now unavoidable. Nh6 was best. } { [%eval #12] } (14... Nh6 15. Ke2 Ng8 16. e4 e5 17. Nb5 Kc6 18. Nxa7 Bxh3 19. Nxc6 Rxa2 20. Nxe5) 15. Na4?? { (Mate in 12 → Mate in 7) Lost forced checkmate sequence. Nb5 was best. } { [%eval #-7] } (15. Nb5 Rb8 16. Nxc7 Rxb2 17. Rd1 Rxc2 18. Kf1 Rxd2 19. Rxd2 Kxc7 20. a4 Bxh3) 15... c5 { [%eval #-7] } 16. Nxc5 { [%eval #-6] } 16... Ba6 { [%eval #-6] } 17. Nxd7 { [%eval #-5] } 17... Ne7 { [%eval #-5] } 18. Nxe5 { [%eval #-4] } 18... Nc6 { [%eval #-4] } 19. Nxc6 { [%eval #-3] } 19... Rg8 { [%eval #-3] } 20. Nxa7 { [%eval #-2] } 20... Rg4 { [%eval #-2] } 21. hxg4 { [%eval #-1] } 21... Bb5 { [%eval #-1] } 22. Nxb5# { Game ends by variant rule. } 0-1

