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[Event "Hourly Antichess Arena"] [Site "https://adjva4.dpdns.org/4HxUQlpD"] [Date "2024.10.24"] [Round "-"] [White "BlunderfulPlayer"] [Black "The_RiverMonsta"] [Result "0-1"] [GameId "4HxUQlpD"] [UTCDate "2024.10.24"] [UTCTime "09:36:46"] [WhiteElo "2145"] [BlackElo "1807"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... g5?? { (Mate in 15 → -0.80) Lost forced checkmate sequence. e5 was best. } { [%eval -0.8] } (1... e5 2. dxe5 Qg5 3. Bxg5 Kd8 4. Bxd8 a6 5. Bxc7 Ra7 6. Bxb8) 2. Bxg5 { [%eval -0.7] } 2... Bg7?? { (-0.70 → 2.44) Blunder. c5 was best. } { [%eval 2.44] } (2... c5 3. dxc5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. Bxe7 { [%eval 3.08] } 3... Bxd4 { [%eval 2.37] } 4. Qxd4 { [%eval 2.56] } 4... Qxe7? { (2.56 → 4.84) Mistake. Nxe7 was best. } { [%eval 4.84] } (4... Nxe7 5. Qxa7 Rxa7 6. f4 Rxa2 7. Rxa2 Ng8 8. f5 Qg5 9. f6 Qxf6 10. Ra3) 5. Qxa7 { [%eval 4.62] } 5... Rxa7 { [%eval 4.59] } 6. e4?? { (4.59 → 1.82) Blunder. Nf3 was best. } { [%eval 1.82] } (6. Nf3 Rxa2) 6... Qxe4 { [%eval 1.63] } 7. Ba6?? { (1.63 → Mate in 11) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-11] } (7. Ne2) 7... Qxe1 { [%eval #-11] } 8. Bxb7 { [%eval #-10] } 8... Qxf2 { [%eval #-11] } 9. Bxc8 { [%eval #-10] } 9... Qxc2 { [%eval #-10] } 10. Bxd7 { [%eval #-9] } 10... Qxb2 { [%eval #-9] } 11. Bxe8 { [%eval #-8] } 11... Rxa2?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Qxg2 was best. } { [%eval 0.0] } (11... Qxg2 12. Bxf7 Rxa2 13. Bxa2 Qxa2 14. Rxa2 Na6 15. Rxa6 Nh6 16. Rxh6 Ra8 17. Rxh7) 12. Bxf7?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-7] } (12. Rxa2 Qxb1 13. Bxf7 Qxa2 14. Bxa2 Ne7 15. h4 Nd7 16. Bg8 Nxg8 17. Rh3 Ne7) 12... Qxg2 { [%eval #-7] } 13. Bxg8 { [%eval #-6] } 13... Qxg8 { [%eval #-6] } 14. Rxa2 { [%eval #-5] } 14... Qxg1 { [%eval #-5] } 15. Rxg1 { [%eval #-4] } 15... Na6 { [%eval #-4] } 16. Rxa6 { [%eval #-3] } 16... Rg8 { [%eval #-3] } 17. Rxg8 { [%eval #-2] } 17... h6 { [%eval #-2] } 18. Rxh6 { [%eval #-1] } 18... c6 { [%eval #-1] } 19. Rxc6# { Game ends by variant rule. } 0-1