FEN
[Event "rated bullet game"]
[Site "https://adjva4.dpdns.org/3KnImR47"]
[Date "2025.06.15"]
[Round "-"]
[White "evilbadgerba"]
[Black "Hama_aziz0"]
[Result "1/2-1/2"]
[GameId "3KnImR47"]
[UTCDate "2025.06.15"]
[UTCTime "12:11:23"]
[WhiteElo "1953"]
[BlackElo "1915"]
[WhiteRatingDiff "-1"]
[BlackRatingDiff "+1"]
[Variant "Standard"]
[TimeControl "60+0"]
[ECO "A40"]
[Opening "Englund Gambit"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. d4 { [%eval 0.15] } 1... e5?! { (0.15 → 1.13) Inaccuracy. Nf6 was best. } { [%eval 1.13] } { A40 Englund Gambit } (1... Nf6 2. c4 e6 3. Nc3 Bb4 4. e3 O-O 5. Bd3 c5 6. Nf3) 2. Nc3?! { (1.13 → 0.04) Inaccuracy. dxe5 was best. } { [%eval 0.04] } (2. dxe5 Nc6 3. Nf3 d5 4. Bf4 Bc5 5. e3 Nge7 6. Nc3 O-O) 2... exd4 { [%eval 0.11] } 3. Qxd4 { [%eval 0.35] } 3... Nc6 { [%eval 0.25] } 4. Qd1?! { (0.25 → -0.37) Inaccuracy. Qd3 was best. } { [%eval -0.37] } (4. Qd3 Bc5 5. Be3 Nb4 6. Qd2 Bxe3 7. Qxe3+ Qe7 8. Qd2 Nf6) 4... Nf6 { [%eval -0.18] } 5. Nf3 { [%eval -0.54] } 5... d5 { [%eval -0.26] } 6. e4?! { (-0.26 → -1.02) Inaccuracy. a3 was best. } { [%eval -1.02] } (6. a3 h6 7. e3 a6 8. b4 Bd6 9. Bb2 O-O 10. Be2 Re8) 6... Bb4 { [%eval -0.92] } 7. exd5 { [%eval -0.97] } 7... Bxc3+?! { (-0.97 → -0.09) Inaccuracy. Nxd5 was best. } { [%eval -0.09] } (7... Nxd5 8. Bg5 Qd6 9. Bb5 Bxc3+ 10. bxc3 Qe6+ 11. Kf1 O-O 12. Qd3) 8. bxc3 { [%eval -0.1] } 8... Qxd5 { [%eval -0.05] } 9. Qxd5 { [%eval -0.05] } 9... Nxd5 { [%eval -0.07] } 10. Bc4 { [%eval -0.11] } 10... Nxc3 { [%eval 0.0] } 11. Bb2 { [%eval 0.02] } 11... Nb4?? { (0.02 → 2.88) Blunder. Ne4 was best. } { [%eval 2.88] } (11... Ne4 12. O-O-O O-O 13. Rhe1 Nd6 14. Bd5 Nb4 15. Bb3 Be6 16. Bxe6 fxe6 17. Rxe6) 12. Bxc3? { (2.88 → 1.34) Mistake. O-O was best. } { [%eval 1.34] } (12. O-O Ncd5 13. Rae1+ Be6 14. c3 Nc2 15. Rxe6+ fxe6 16. Bb3 Nce3 17. fxe3 a5) 12... Nxc2+ { [%eval 1.31] } 13. Kd2 { [%eval 1.24] } 13... Nxa1 { [%eval 0.98] } 14. Bxa1 { [%eval 0.57] } 14... O-O { [%eval 0.8] } 15. h4?! { (0.80 → 0.03) Inaccuracy. Re1 was best. } { [%eval 0.03] } (15. Re1 Rd8+ 16. Kc3 Be6 17. Bxe6 fxe6 18. Kb3 Rd5) 15... Bg4 { [%eval 0.33] } 16. h5?! { (0.33 → -0.28) Inaccuracy. Rb1 was best. } { [%eval -0.28] } (16. Rb1 Rfd8+) 16... Rad8+ { [%eval -0.21] } 17. Kc2 { [%eval -0.2] } 17... Bxf3?? { (-0.20 → 1.67) Blunder. Rd6 was best. } { [%eval 1.67] } (17... Rd6) 18. gxf3 { [%eval 1.83] } 18... Rd6 { [%eval 1.5] } 19. Rg1 { [%eval 1.23] } 19... Rc6?? { (1.23 → Mate in 5) Checkmate is now unavoidable. g6 was best. } { [%eval #5] } (19... g6 20. Rg4) 20. Rxg7+ { [%eval #4] } 20... Kh8 { [%eval #4] } 21. Rxf7+ { [%eval #3] } 21... Kg8 { [%eval #2] } 22. Rg7+ { [%eval #1] } 22... Kh8 { [%eval #1] } 23. Rg4+ { [%eval #2] } 23... Rff6 { [%eval #1] } 24. Bxf6+ { [%eval #1] } 24... Rxf6 { [%eval #1] } 25. f4?? { (Mate in 1 → 5.26) Lost forced checkmate sequence. Rg8# was best. } { [%eval 5.26] } (25. Rg8#) 25... h6 { [%eval 5.34] } 26. Kd3 { [%eval 5.01] } 26... Rd6+ { [%eval 5.47] } 27. Ke3 { [%eval 5.36] } 27... a6 { [%eval 5.87] } 28. Rg6 { [%eval 5.65] } 28... b5 { [%eval 6.94] } 29. Rxd6 { [%eval 6.92] } 29... cxd6 { [%eval 6.66] } 30. Bb3 { [%eval 6.59] } 30... Kg7 { [%eval 6.24] } 31. a4 { [%eval 6.77] } 31... Kf6 { [%eval 7.86] } 32. axb5 { [%eval 8.22] } 32... axb5 { [%eval 7.44] } 33. Kd4 { [%eval 5.98] } 33... Kf5 { [%eval 6.39] } 34. Bf7 { [%eval 6.38] } 34... Kxf4 { [%eval 6.04] } 35. Kd5 { [%eval 5.95] } 35... b4 { [%eval 5.89] } 36. Kxd6 { [%eval 6.52] } 36... Kf3 { [%eval 6.75] } 37. Ke5 { [%eval 6.94] } 37... Kxf2 { [%eval 6.85] } 38. Kf6 { [%eval 7.07] } 38... Ke3 { [%eval 6.79] } 39. Kg6 { [%eval 6.92] } 39... Kd4 { [%eval 7.01] } 40. Kxh6 { [%eval 6.68] } 40... Kc3 { [%eval 6.7] } 41. Kg7 { [%eval 6.58] } 41... b3 { [%eval 6.58] } 42. Bxb3 { [%eval 6.69] } 42... Kxb3 { [%eval 6.65] } 43. h6 { [%eval 6.62] } 43... Kc4 { [%eval 6.25] } 44. h7 { [%eval 5.78] } 44... Kd5 { [%eval 5.89] } 45. h8=Q { [%eval 5.01] } 45... Ke5 { [%eval 5.14] } 46. Qf8 { [%eval #10] } 46... Ke4 { [%eval #9] } 47. Qc5 { [%eval #8] } 47... Kf4 { [%eval #9] } 48. Kf6 { [%eval #8] } 48... Ke4 { [%eval #8] } 49. Qb4+ { [%eval #10] } 49... Kd5 { [%eval #10] } 50. Qb3+?? { (Mate in 10 → 4.97) Lost forced checkmate sequence. Qc3 was best. } { [%eval 4.97] } (50. Qc3 Ke4 51. Qc4+ Ke3 52. Qd5 Kf4 53. Qd3 Kg4 54. Qe3 Kh4 55. Qf4+ Kh3) 50... Ke4?? { (4.97 → Mate in 9) Checkmate is now unavoidable. Kc5 was best. } { [%eval #9] } (50... Kc5 51. Kg5 Kc6 52. Kf4 Kc5 53. Kf5 Kd4 54. Qc2 Kd5 55. Qc3 Kd6 56. Kf4) 51. Qb5 { [%eval #8] } 51... Kd4 { [%eval #8] } 52. Ke6 { [%eval #7] } 52... Ke4 { [%eval #7] } 53. Qb4+ { [%eval #6] } 53... Kd3 { [%eval #9] } 54. Ke5 { [%eval #8] } 54... Kc2 { [%eval #4] } 55. Qb3+?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Ke4 was best. } { [%eval 0.0] } (55. Ke4 Kd1 56. Qb2 Ke1 57. Ke3 Kd1 58. Qb1#) 55... Kxb3 { [%eval 0.0] } { The game is a draw. } 1/2-1/2