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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/2APGz5Pw"] [Date "2023.07.27"] [Round "-"] [White "LeoMICTMR"] [Black "Ludo_Vikk"] [Result "1-0"] [GameId "2APGz5Pw"] [UTCDate "2023.07.27"] [UTCTime "20:18:39"] [WhiteElo "1554"] [BlackElo "1891"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 1.78] } 1... e6 { [%eval 2.69] } 2. Ba6?! { (2.69 → 1.58) Inaccuracy. b4 was best. } { [%eval 1.58] } (2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5) 2... Nxa6 { [%eval 2.34] } 3. b4 { [%eval 1.25] } 3... Bxb4 { [%eval 0.6] } 4. Nc3?? { (0.60 → -8.52) Blunder. Qh5 was best. } { [%eval -8.52] } (4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5 7. Qxf7 Kxf7 8. Bf8 Qxg2) 4... Bxc3 { [%eval -9.18] } 5. dxc3 { [%eval #-16] } 5... Nb4 { [%eval #-17] } 6. cxb4 { [%eval #-16] } 6... c5?! { (Mate in 16 → -18.34) Lost forced checkmate sequence. Qh4 was best. } { [%eval -18.34] } (6... Qh4 7. Qxd7 Kxd7 8. b5 Qxf2 9. Kxf2 b6 10. g4 Kc6 11. bxc6) 7. Qxd7?! { (-18.34 → Mate in 13) Checkmate is now unavoidable. bxc5 was best. } { [%eval #-13] } (7. bxc5 d6 8. Qxd6 Qxd6 9. cxd6 Bd7 10. f4 g5 11. fxg5 Kd8) 7... Qxd7 { [%eval #-13] } 8. bxc5 { [%eval #-12] } 8... Qd4 { [%eval #-12] } 9. exd4 { [%eval #-11] } 9... e5 { [%eval #-11] } 10. dxe5 { [%eval #-10] } 10... Bh3?? { (Mate in 10 → 2.50) Lost forced checkmate sequence. g5 was best. } { [%eval 2.5] } (10... g5 11. Bxg5 f5 12. exf6 Nxf6 13. Bxf6 Be6 14. Bxh8 Bxa2 15. Rxa2 Ke7 16. Rxa7 Rxh8 17. Rxb7) 11. Nxh3 { [%eval 2.93] } 11... g5?? { (2.93 → Mate in 13) Checkmate is now unavoidable. Kd7 was best. } { [%eval #13] } (11... Kd7 12. Bh6) 12. Nxg5 { [%eval #14] } 12... Nf6 { [%eval #13] } 13. Nxf7 { [%eval #12] } 13... Kxf7 { [%eval #11] } 14. exf6 { [%eval #11] } 14... Kxf6 { [%eval #11] } 15. Bg5 { [%eval #10] } 15... Kxg5 { [%eval #9] } 16. g4 { [%eval #11] } 16... Kxg4 { [%eval #10] } 17. f3 { [%eval #19] } 17... Kxf3 { [%eval #19] } 18. c6 { [%eval #18] } 18... bxc6 { [%eval #19] } 19. Ke2?? { (Mate in 19 → -1.71) Lost forced checkmate sequence. Rf1 was best. } { [%eval -1.71] } (19. Rf1 Rab8 20. Rxf3 Rb3 21. Rxb3 Rg8 22. Re3 Rg3 23. Rxg3 c5 24. Rb1 c4 25. Rg8 a6) 19... Kxe2 { [%eval -1.66] } 20. Rhd1?? { (-1.66 → Mate in 10) Checkmate is now unavoidable. h4 was best. } { [%eval #-10] } (20. h4 Rag8) 20... Kxd1 { [%eval #-10] } 21. Rxd1 { [%eval #-9] } 21... Rad8 { [%eval #-9] } 22. Rxd8 { [%eval #-8] } 22... Rxd8 { [%eval #-8] } 23. c4 { [%eval #-7] } 23... h5 { [%eval #-9] } 24. h4 { [%eval #-4] } 24... Rg8?? { (Mate in 4 → Mate in 13) Lost forced checkmate sequence. Rb8 was best. } { [%eval #13] } (24... Rb8 25. a3 Rb4 26. axb4 a5 27. bxa5 c5 28. a6#) 25. a4 { [%eval #13] } 25... Rg5 { [%eval #12] } 26. hxg5 { [%eval #12] } 26... h4 { [%eval #11] } 27. g6 { [%eval #11] } 27... h3 { [%eval #10] } 28. g7 { [%eval #10] } 28... h2 { [%eval #9] } 29. g8=R { [%eval #9] } 29... h1=R { [%eval #8] } 30. Rg1 { [%eval #8] } 30... Rxg1 { [%eval #7] } 31. c5 { [%eval #7] } 31... Rb1 { [%eval #6] } 32. a5 { [%eval #6] } 32... Rb6 { [%eval #5] } 33. axb6 { [%eval #5] } 33... axb6 { [%eval #4] } 34. cxb6 { [%eval #4] } 34... c5 { [%eval #3] } 35. b7 { [%eval #3] } 35... c4 { [%eval #2] } 36. b8=R { [%eval #2] } 36... c3 { [%eval #1] } 37. Rb2 { [%eval #1] } 37... cxb2# { Game ends by variant rule. } 1-0