FEN
[Event "casual correspondence game"]
[Site "https://adjva4.dpdns.org/1cv1eCnT"]
[Date "2024.10.30"]
[Round "-"]
[White "lichess AI level 2"]
[Black "L3SUN"]
[Result "0-1"]
[GameId "1cv1eCnT"]
[UTCDate "2024.10.30"]
[UTCTime "01:33:26"]
[WhiteElo "?"]
[BlackElo "1500"]
[Variant "Standard"]
[TimeControl "-"]
[ECO "C48"]
[Opening "Four Knights Game: Spanish Variation, Ranken Variation"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.14] } 2... Nf6 { [%eval 0.34] } 3. Nc3 { [%eval 0.09] } 3... Nc6 { [%eval 0.08] } 4. Bb5 { [%eval 0.04] } 4... a6 { [%eval 0.29] } 5. Bxc6 { [%eval 0.34] } { C48 Four Knights Game: Spanish Variation, Ranken Variation } 5... bxc6?! { (0.34 → 1.21) Inaccuracy. dxc6 was best. } { [%eval 1.21] } (5... dxc6 6. Nxe5 Nxe4 7. Nxe4 Qd4 8. O-O Qxe5 9. d4 Qd5 10. Re1) 6. O-O?! { (1.21 → 0.46) Inaccuracy. Nxe5 was best. } { [%eval 0.46] } (6. Nxe5 Bd6 7. Nf3 O-O 8. O-O Re8 9. Re1 Bf8 10. h3 d6) 6... d5 { [%eval 0.89] } 7. Nxe5 { [%eval 0.97] } 7... Bd6 { [%eval 0.96] } 8. Nxf7?? { (0.96 → -2.61) Blunder. exd5 was best. } { [%eval -2.61] } (8. exd5 Bxe5 9. Qe2 O-O 10. Qxe5 cxd5 11. b3 d4 12. Ne4 Nxe4) 8... Kxf7 { [%eval -2.64] } 9. Qe2?! { (-2.64 → -3.40) Inaccuracy. f3 was best. } { [%eval -3.4] } (9. f3 Re8 10. d4 c5 11. Bg5 cxd4 12. Nxd5 c6 13. Nxf6 gxf6 14. Bh4 Bf4) 9... dxe4 { [%eval -3.68] } 10. d3 { [%eval -3.82] } 10... exd3 { [%eval -3.73] } 11. Qxd3 { [%eval -3.8] } 11... Qe8 { [%eval -3.35] } 12. Bg5 { [%eval -3.91] } 12... Ng4?? { (-3.91 → -1.30) Blunder. Qe5 was best. } { [%eval -1.3] } (12... Qe5 13. f4 Qc5+ 14. Kh1 Bf5 15. Qf3 Rae8 16. Bxf6 gxf6 17. Qh5+ Bg6 18. Qxc5) 13. Rfe1? { (-1.30 → -2.93) Mistake. Rae1 was best. } { [%eval -2.93] } (13. Rae1 Qd7 14. h3 Nf6 15. Qc4+ Kg6 16. Bxf6 gxf6 17. Ne4 Be5 18. Re3 h5) 13... Qf8? { (-2.93 → -1.10) Mistake. Bxh2+ was best. } { [%eval -1.1] } (13... Bxh2+ 14. Kf1 Be6 15. Qe4 h6 16. Bh4 Rf8 17. Rad1 Ne5 18. Qh7 Bc4+ 19. Rd3) 14. h3 { [%eval -0.98] } 14... Bh2+ { [%eval -0.89] } 15. Kh1?? { (-0.89 → -4.30) Blunder. Kf1 was best. } { [%eval -4.3] } (15. Kf1 Nf6 16. Ne4 a5 17. Re3 h6 18. Bxf6 gxf6 19. Rae1 Bf4 20. Rf3 Be5) 15... Nxf2+ { [%eval -4.25] } 16. Kxh2 { [%eval -4.23] } 16... Nxd3 { [%eval -4.26] } 17. cxd3 { [%eval -4.27] } 17... Qd6+ { [%eval -4.09] } 18. Kh1 { [%eval -3.89] } 18... Rb8 { [%eval -3.56] } 19. Re2 { [%eval -4.08] } 19... Rb4 { [%eval -3.42] } 20. Rae1 { [%eval -3.41] } 20... Rd8 { [%eval -3.34] } 21. g4?! { (-3.34 → -4.41) Inaccuracy. Be7 was best. } { [%eval -4.41] } (21. Be7 Qd4) 21... Qg3 { [%eval -4.21] } 22. Ne4?! { (-4.21 → -5.77) Inaccuracy. Re3 was best. } { [%eval -5.77] } (22. Re3 Qxe1+ 23. Rxe1 Rxd3 24. Kg1 Rxb2 25. Ne4 Rc2 26. Bh4 h6 27. Nc5 Rd5) 22... Qxd3?! { (-5.77 → -4.56) Inaccuracy. Rxe4 was best. } { [%eval -4.56] } (22... Rxe4 23. dxe4 Qxh3+ 24. Rh2 Qf3+ 25. Rg2 Rd3 26. Kg1 Ke8 27. Bd2 Rxd2 28. Rxd2) 23. Rf2+?! { (-4.56 → -6.21) Inaccuracy. Bxd8 was best. } { [%eval -6.21] } (23. Bxd8 Rxe4 24. Rxe4 Qxh3+ 25. Kg1 Qg3+ 26. Kf1 Qd3+ 27. Kg2 Qxd8 28. Kg3 Qd6+) 23... Kg6 { [%eval -6.18] } 24. Rf4?? { (-6.18 → Mate in 31) Checkmate is now unavoidable. Re3 was best. } { [%eval #-31] } (24. Re3 Rxe4 25. Rxd3 Rxd3 26. Bf4 Rxh3+ 27. Kg2 Bxg4 28. Bg3 Rh5 29. Bxc7 Rf5) 24... Rxe4 { [%eval -13.42] } 25. Rfxe4 { [%eval #-33] } 25... Qxe4+?? { (Mate in 33 → -5.02) Lost forced checkmate sequence. Qxh3+ was best. } { [%eval -5.02] } (25... Qxh3+ 26. Kg1 Qg3+ 27. Kf1 Rf8+ 28. Rf4 Rxf4+ 29. Bxf4 Qxf4+ 30. Ke2 Bxg4+ 31. Kd3) 26. Kg1?? { (-5.02 → Mate in 5) Checkmate is now unavoidable. Rxe4 was best. } { [%eval #-5] } (26. Rxe4 Kxg5 27. Kg2 Kh4 28. Re7 Rd2+ 29. Kf3 Rd7 30. Re8 Rf7+ 31. Kg2 Bd7) 26... Kxg5?? { (Mate in 5 → -5.08) Lost forced checkmate sequence. Qxe1+ was best. } { [%eval -5.08] } (26... Qxe1+ 27. Kg2 Qe2+ 28. Kg3 Rd3+ 29. Be3 Rxe3+ 30. Kh4 Qe1#) 27. Ra1?? { (-5.08 → Mate in 3) Checkmate is now unavoidable. Rxe4 was best. } { [%eval #-3] } (27. Rxe4 Kh4 28. Kf2 Kxh3 29. g5 Bg4 30. g6 hxg6 31. Ke3 Kh4 32. Re7) 27... Qd4+ { [%eval #-5] } 28. Kh2 { [%eval #-4] } 28... Qd2+ { [%eval #-5] } 29. Kg3 { [%eval #-1] } 29... Rd3# { Black wins by checkmate. } 0-1