FEN
[Event "Hourly Antichess Arena"]
[Site "https://adjva4.dpdns.org/1X0vbzzM"]
[Date "2025.05.03"]
[Round "-"]
[White "Prasan0404"]
[Black "Starz123"]
[Result "0-1"]
[GameId "1X0vbzzM"]
[UTCDate "2025.05.03"]
[UTCTime "03:04:27"]
[WhiteElo "1552"]
[BlackElo "1649"]
[WhiteRatingDiff "-16"]
[BlackRatingDiff "+8"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (-2.16 → -0.37) Blunder. e6 was best. } { [%eval -0.37] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. c4 { [%eval -0.51] } 2... dxc4 { [%eval 0.0] } 3. Qb3?? { (0.00 → Mate in 17) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-17] } (3. Qa4 Qxd2 4. Bxd2 g5 5. Bxg5 Na6 6. Qxc4 b5 7. Qxc7 Nxc7 8. Bxe7 Kxe7) 3... cxb3 { [%eval -7.96] } 4. axb3 { [%eval -10.53] } 4... Qxd2 { [%eval #-15] } 5. Rxa7 { [%eval #-13] } 5... Rxa7 { [%eval #-13] } 6. Kxd2 { [%eval #-12] } 6... Ra4?? { (Mate in 12 → -3.92) Lost forced checkmate sequence. Ra3 was best. } { [%eval -3.92] } (6... Ra3 7. Nxa3 b5 8. Nxb5 Bf5 9. Nxc7 g5 10. Nxe8 Bg7 11. Nxg7 Bc2 12. Kxc2) 7. bxa4 { [%eval -4.35] } 7... b5 { [%eval -3.56] } 8. axb5 { [%eval -3.84] } 8... Bg4 { [%eval -3.54] } 9. fxg4 { [%eval -3.51] } 9... f5 { [%eval -3.62] } 10. gxf5 { [%eval -4.17] } 10... e6 { [%eval #-11] } 11. fxe6 { [%eval #-10] } 11... Kf7 { [%eval #-10] } 12. exf7 { [%eval #-9] } 12... Nc6 { [%eval #-9] } 13. fxg8=K { [%eval #-8] } 13... Rxg8 { [%eval #-8] } 14. bxc6 { [%eval #-7] } 14... Ba3?? { (Mate in 7 → 8.38) Lost forced checkmate sequence. Bd6 was best. } { [%eval 8.38] } (14... Bd6 15. Nf3 Bxh2 16. Nxh2 g5 17. Rg1 Ra8 18. g4 h5 19. gxh5 Ra4 20. Rxg5) 15. bxa3 { [%eval 7.71] } 15... g5 { [%eval 6.69] } 16. g4?? { (6.69 → Mate in 4) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-4] } (16. Ke3) 16... h5 { [%eval #-4] } 17. gxh5 { [%eval #-3] } 17... Rg6 { [%eval #-3] } 18. hxg6 { [%eval #-2] } 18... g4 { [%eval #-2] } 19. Bh3 { [%eval #-1] } 19... gxh3 { [%eval #-1] } 20. Nxh3# { Game ends by variant rule. } 0-1