FEN
[Event "casual blitz game"]
[Site "https://adjva4.dpdns.org/1R7V0x6X"]
[Date "2026.04.15"]
[Round "-"]
[White "Alexcheng2014"]
[Black "PopMilan95"]
[Result "1/2-1/2"]
[GameId "1R7V0x6X"]
[UTCDate "2026.04.15"]
[UTCTime "09:42:38"]
[WhiteElo "1500"]
[BlackElo "2901"]
[BlackTitle "FM"]
[Variant "From Position"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[FEN "8/8/7B/8/6p1/6K1/4k3/1B6 b - - 0 6"]
[SetUp "1"]
[Annotator "adjva4.dpdns.org"]
6... Kd1?? { (0.15 → Mate in 10) Checkmate is now unavoidable. Kf1 was best. } { [%eval #10] } (6... Kf1 7. Kxg4 Kf2 8. Bf5 Ke2 9. Be4 Kf2 10. Bf3 Kf1 11. Kg3) 7. Bf5 { [%eval #10] } 7... Ke2 { [%eval 20.0] } 8. Bxg4+? { (20.00 → 5.88) Mistake. Bc1 was best. } { [%eval 5.88] } (8. Bc1 Kd1 9. Bf4 Ke2 10. Bg5 Kd1 11. Be3 Ke2 12. Bf4 Kd1 13. Bxg4+ Kc2) 8... Kd3 { [%eval 3.4] } 9. Bf4 { [%eval 2.74] } 9... Kd4 { [%eval #16] } 10. Bf3?! { (Mate in 16 → 96.05) Lost forced checkmate sequence. Kf3 was best. } { [%eval 96.05] } (10. Kf3 Kc5 11. Be6 Kc6 12. Ke3 Kc5 13. Kd3 Kb5 14. Kd4 Kb4) 10... Kc5 { [%eval 2.53] } 11. Bg2 { [%eval 2.63] } 11... Kd4?? { (2.63 → Mate in 17) Checkmate is now unavoidable. Kc4 was best. } { [%eval #17] } (11... Kc4 12. Be3 Kc3 13. Kf4 Kb3 14. Ke4 Kc3 15. Bf1 Kb4 16. Kd4 Kb3 17. Bd2) 12. Kf2 { [%eval #16] } 12... Kc5 { [%eval #15] } 13. Bf3 { [%eval #15] } 13... Kd4 { [%eval #16] } 14. Ke2 { [%eval #15] } 14... Kc5 { [%eval #14] } 15. Kd3 { [%eval #12] } 15... Kb5 { [%eval #12] } 16. Kc3 { [%eval #13] } 16... Kc5 { [%eval #13] } 17. Kd3 { [%eval #12] } 17... Kb5 { [%eval 81.15] } 18. Be3 { [%eval 11.17] } 18... Kb4 { [%eval 81.15] } 19. Kc2 { [%eval 81.15] } 19... Kc4 { [%eval 6.31] } 20. Kd2 { [%eval #11] } 20... Kb5 { [%eval #12] } 21. Kc3 { [%eval #11] } 21... Ka5 { [%eval #7] } 22. Be2 { [%eval #6] } 22... Ka4 { [%eval #6] } 23. Kb2 { [%eval #7] } 23... Kb4 { [%eval #7] } 24. Kc2 { [%eval #7] } 24... Ka4 { [%eval #5] } 25. Bd2 { [%eval #4] } 25... Ka3 { [%eval #4] } 26. Bb5 { [%eval #3] } 26... Ka2 { [%eval #3] } 27. Bb4 { [%eval #3] } 27... Ka1 { [%eval #3] } 28. Ba3 { [%eval #3] } 28... Ka2 { [%eval #3] } 29. Bc4+?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Bc1 was best. } { [%eval 0.0] } (29. Bc1 Ka1 30. Bb2+ Ka2 31. Bc4#) 29... Kxa3 { [%eval 0.0] } { The game is a draw. } 1/2-1/2