FEN
[Event "Hourly Antichess Arena"]
[Site "https://adjva4.dpdns.org/1BnyOWCB"]
[Date "2022.03.07"]
[Round "-"]
[White "IvanMonkov"]
[Black "FrancoK"]
[Result "1-0"]
[GameId "1BnyOWCB"]
[UTCDate "2022.03.07"]
[UTCTime "15:45:33"]
[WhiteElo "1519"]
[BlackElo "2027"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. b3 { [%eval -0.14] } 1... b5?! { (-0.14 → 0.90) Inaccuracy. e6 was best. } { [%eval 0.9] } (1... e6 2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb5 Qxf2 5. Nxa7 Rxa7 6. Kxf2) 2. a4?! { (0.90 → 0.00) Inaccuracy. g3 was best. } { [%eval 0.0] } (2. g3 c5 3. b4 cxb4 4. a3 bxa3 5. Rxa3 Ba6 6. Rxa6 Nxa6) 2... bxa4 { [%eval 0.56] } 3. Rxa4 { [%eval 0.94] } 3... Nh6 { [%eval 1.07] } 4. Rxa7 { [%eval 0.76] } 4... Rxa7 { [%eval 0.02] } 5. Na3?! { (0.02 → -0.96) Inaccuracy. Ba3 was best. } { [%eval -0.96] } (5. Ba3 Rxa3) 5... Rxa3 { [%eval -0.7] } 6. Bxa3 { [%eval -0.87] } 6... c5 { [%eval -0.54] } 7. Bxc5 { [%eval -0.54] } 7... Ng4? { (-0.54 → 0.63) Mistake. d6 was best. } { [%eval 0.63] } (7... d6 8. Bxd6) 8. Bxe7 { [%eval -0.13] } 8... Kxe7 { [%eval -0.49] } 9. h3 { [%eval -0.58] } 9... Nxf2 { [%eval -0.28] } 10. Kxf2 { [%eval -0.25] } 10... g5 { [%eval 1.31] } 11. h4?? { (1.31 → Mate in 10) Checkmate is now unavoidable. Kg3 was best. } { [%eval #-10] } (11. Kg3) 11... gxh4 { [%eval #-10] } 12. Rxh4 { [%eval #-9] } 12... Bh6 { [%eval #-9] } 13. Rxh6 { [%eval #-8] } 13... Re8 { [%eval #-8] } 14. Rxh7 { [%eval #-7] } 14... Kd6 { [%eval #-7] } 15. Rxf7 { [%eval #-6] } 15... Rxe2 { [%eval #-6] } 16. Kxe2 { [%eval #-5] } 16... Qb6 { [%eval #-5] } 17. Rxd7 { [%eval #-4] } 17... Qxg1 { [%eval #-4] } 18. Rxd6 { [%eval #-3] } 18... Qxg2 { [%eval #-3] } 19. Bxg2 { [%eval #-2] } 19... Na6?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. Bh3 was best. } { [%eval #6] } (19... Bh3 20. Bxh3 Nd7 21. Rxd7#) 20. Rxa6 { [%eval #6] } 20... Bxa6 { [%eval #5] } 21. Qb1 { [%eval #5] } 21... Bxe2 { [%eval #4] } 22. Bf3 { [%eval #5] } 22... Bxf3 { [%eval #4] } 23. Qd1 { [%eval #4] } 23... Bxd1 { [%eval #3] } 24. c3 { [%eval #3] } 24... Bxb3 { [%eval #2] } 25. c4 { [%eval #2] } 25... Bxc4 { [%eval #1] } 26. d3 { [%eval #1] } 26... Bxd3# { Game ends by variant rule. } 1-0