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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/0TDmRoJy"] [Date "2026.04.29"] [Round "-"] [White "CircusSands"] [Black "rnbqkrva"] [Result "0-1"] [GameId "0TDmRoJy"] [UTCDate "2026.04.29"] [UTCTime "14:17:34"] [WhiteElo "2349"] [BlackElo "2090"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5?? { (-1.80 → 0.21) Blunder. e5 was best. } { [%eval 0.21] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. Qa4 { [%eval -0.06] } 2... Na6?? { (-0.06 → Mate in 17) Checkmate is now unavoidable. Bg7 was best. } { [%eval #17] } (2... Bg7 3. Qxa7 Rxa7 4. f4 Bxc3 5. Nxc3 gxf4 6. Na4 Rxa4 7. h4) 3. Qxa6 { [%eval #17] } 3... bxa6 { [%eval #16] } 4. e3 { [%eval 7.1] } 4... g4? { (7.10 → Mate in 13) Checkmate is now unavoidable. Rb8 was best. } { [%eval #13] } (4... Rb8 5. Bxa6 Bxa6 6. Kf1 Bxf1 7. Nh3 Bxg2 8. Nxg5 Bxh1 9. Nxh7 Rxh7 10. a3) 5. Bxa6 { [%eval #13] } 5... Bxa6 { [%eval #13] } 6. c4?? { (Mate in 13 → -1.80) Lost forced checkmate sequence. Kf1 was best. } { [%eval -1.8] } (6. Kf1 Bxf1 7. Na3 Bxg2 8. Rb1 Bxh1 9. Nh3 gxh3 10. f3 Bxf3 11. e4 Bxe4) 6... Bxc4 { [%eval -1.05] } 7. Kf1?? { (-1.05 → Mate in 13) Checkmate is now unavoidable. Na3 was best. } { [%eval #-13] } (7. Na3 Bxa2 8. Rxa2 c5 9. b3 c4 10. bxc4 Qc7 11. Nb5 Qxc4 12. Rxa7 Qxc1) 7... Bxa2 { [%eval #-13] } 8. Rxa2 { [%eval #-12] } 8... Rb8 { [%eval #-13] } 9. Rxa7 { [%eval #-12] } 9... Rxb2 { [%eval #-12] } 10. Rxc7 { [%eval #-11] } 10... Qxc7 { [%eval #-11] } 11. Bxb2 { [%eval #-10] } 11... Qxh2 { [%eval #-10] } 12. Bxh8 { [%eval #-9] } 12... Qxg2 { [%eval #-9] } 13. Rxh7 { [%eval #-8] } 13... Qxg1 { [%eval #-8] } 14. Rxf7 { [%eval #-7] } 14... Kxf7 { [%eval #-7] } 15. Kxg1 { [%eval #-6] } 15... e5 { [%eval #-6] } 16. Bxe5 { [%eval #-5] } 16... Bd6 { [%eval #-5] } 17. Bxd6 { [%eval #-4] } 17... Kf8 { [%eval #-4] } 18. Bxf8 { [%eval #-3] } 18... Ne7 { [%eval #-3] } 19. Bxe7 { [%eval #-2] } 19... d6 { [%eval #-2] } 20. Bxd6 { [%eval #-1] } 20... g3 { [%eval #-1] } 21. fxg3# { Game ends by variant rule. } 0-1